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moinsen-dev
GitHub 创作者资料

moinsen-dev

按仓库查看 17 个 GitHub 仓库中的 70 个已收集 skills。

已收集 skills
70
仓库
17
更新
2026年8月23日
这里展示前 8 个仓库;完整仓库列表在下方继续。
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仓库与代表性 skills

create-revenuecat-project
软件开发工程师

Set up a complete RevenueCat project from scratch — creates apps, products, entitlements, offerings, and packages in the correct order. Use when the user wants to create a new RevenueCat project, configure in-app purchases, set up subscriptions or…

2026年7月20日
eas-autonomy
软件开发工程师

Autonomy rules for EAS and store operations when an agent runs an Expo project unattended (YOLO mode) — what may run without asking, what always needs explicit approval, plus build-minute cost discipline. Use before any eas-cli, EAS-MCP build/workflow/submit,…

2026年7月20日
experiment-analysis
软件开发工程师

Use when the user asks to analyze or understand a RevenueCat experiment or its results.

2026年7月20日
expo-app-init
软件开发工程师

Bootstrap a project with the moinsen local-only Expo workflow — creates AGENTS.md, STATE.md, docs skeleton (PRD/DESIGN/ARCHITECTURE/ROADMAP/AGENT-TOOLING) and .mcp.json from bundled templates. Use when starting a fresh Expo app, when the user asks to work…

2026年7月20日
expo-firebase-init
软件开发工程师

Bootstrap a project with the moinsen Expo+Firebase workflow — creates AGENTS.md, STATE.md, docs (PRD/DEPLOY), planning/ task files and .mcp.json (scoped Firebase MCP) from bundled templates. Use when starting a fresh Expo app that uses Firebase, when the user…

2026年7月20日
expo-mcp-setup
其他计算机职业

Set up and troubleshoot the Expo MCP server for coding agents (live Expo docs, SDK-compatible package install, EAS builds/workflows, store data, local UI automation). Use when configuring MCP for an Expo project, when the Expo MCP connection fails, hangs, or…

2026年7月20日
expo-migrate-module
软件开发工程师

Framework (OSS). Migrate an existing Apple/Swift Expo native module from the Expo Modules API 1.0 definition DSL to the 2.0 macro API (sometimes called v2) while preserving its JavaScript and TypeScript contract. Use when converting or incrementally adopting…

2026年7月20日
firebase-environments
软件开发工程师

Run an Expo+Firebase app with strict dev/prod separation — two Firebase projects, environment switching via app.config.ts and EAS build profiles, and safe handling of google-services files. Use when setting up environments, adding Firebase config to an Expo…

2026年7月20日
已展示 8 / 40 个已收集 Skill。
godot-gdscript
软件开发工程师

Godot 4 GDScript idioms and the Godot 3 habits that still leak into generated code. Read this before writing or editing any .gd file. Covers signals, await, tweens, exports, typed GDScript, physics bodies, the renamed APIs that fail at parse time, and how to…

2026年8月16日
godot-agentic-loop
软件开发工程师

How to actually verify a Godot change instead of guessing. Read this before claiming any Godot work is done, and whenever a change needs to be seen running: launching the game, screenshotting it, injecting input, reading script errors with res:// line…

2026年8月16日
godot-scene-authoring
软件开发工程师

How to create and modify Godot scenes (.tscn) and resources (.tres) reliably — by writing a headless GDScript builder and letting Godot serialise the file, never by hand-writing scene text. Read this before creating any scene, instancing a scene into another,…

2026年8月16日
game-design
软件开发工程师

Designing what the game actually is, before and while building it — core loop, the verb, difficulty and pacing, progression and economy, session shape, and how to tell whether a design is working. Read this when starting a new game, when a game "has features…

2026年8月16日
game-feel
软件开发工程师

Game feel — whether the avatar obeys the player. Read this when movement feels floaty, stiff, laggy or unfair, when tuning jumps, acceleration, input handling or camera follow, or before any polish pass. Covers input forgiveness, movement curves, response…

2026年8月16日
game-juice
软件开发工程师

Juice — the layer of sensory feedback that makes a game feel alive without changing its rules. Read this when a game works but feels flat or dead, when adding impact to hits, shooting, pickups, UI or transitions, when doing a polish pass, or whenever "juice",…

2026年8月16日
godot-nodes
软件开发工程师

Which Godot node to reach for, in 2D and in 3D, and how to structure a scene so it stays workable. Read this when starting a new scene, adding a character, camera, level geometry, UI or collision, or when unsure whether something should be an Area, a Body, a…

2026年8月16日
foundation
软件开发工程师

Runs the foundation council — five perspective agents (user-advocate, investor-advocate, architect, security-auditor, skeptic), a synthesizer, and a spine hydrator — before any feature or task work begins. Produces README.md as the project anchor,…

2026年5月22日
init
软件开发工程师

Initialises a project with the agentic-ai-features spine. Copies the platform-appropriate template into the current working directory (`CLAUDE.md` for Claude Code, `AGENTS.md` for Codex), fills in basic placeholders from the repo, and stops without…

2026年5月22日
check-completeness
软件质量保证分析师与测试员

Audits whether planned or claimed work is supported by current repository evidence. Use for status sweeps, task completion checks, or before handoff. It does not write feature code.

2026年5月22日
feature-planner
软件开发工程师

Creates a decision-complete plan for a single feature, refactor, or task bundle in this repository. Use before implementation when the requested work is larger than a direct one-file change or requires product, API, schema, dependency, or workflow decisions.

2026年5月22日
implement-task
软件开发工程师

Implements exactly one scoped task from this repository's plan. Use when the user asks to implement a specific TASK or the next approved task. Stops after the task is verified and reviewed; does not continue through the plan by default.

2026年5月22日
task-loop
软件开发工程师

Walks a multi-task plan file autonomously. Per task it dispatches implementer + verifier + reviewer as separate agents, commits, then advances. Stops at human gates, repeated failures, or end-of-plan. Use when the user asks to "walk the plan", "run the next N…

2026年5月22日
已展示 12 / 17 个仓库