Skip to main content
moinsen-dev
GitHub 제작자 프로필

moinsen-dev

17개 GitHub 저장소에서 수집된 70개 skills를 저장소 단위로 보여줍니다.

수집된 skills
70
저장소
17
업데이트
2026년 8월 23일
여기에는 상위 8개 저장소가 표시되며, 전체 저장소 목록은 아래에서 이어집니다.
저장소 탐색

저장소와 대표 skills

create-revenuecat-project
소프트웨어 개발자

Set up a complete RevenueCat project from scratch — creates apps, products, entitlements, offerings, and packages in the correct order. Use when the user wants to create a new RevenueCat project, configure in-app purchases, set up subscriptions or…

2026년 7월 20일
eas-autonomy
소프트웨어 개발자

Autonomy rules for EAS and store operations when an agent runs an Expo project unattended (YOLO mode) — what may run without asking, what always needs explicit approval, plus build-minute cost discipline. Use before any eas-cli, EAS-MCP build/workflow/submit,…

2026년 7월 20일
experiment-analysis
소프트웨어 개발자

Use when the user asks to analyze or understand a RevenueCat experiment or its results.

2026년 7월 20일
expo-app-init
소프트웨어 개발자

Bootstrap a project with the moinsen local-only Expo workflow — creates AGENTS.md, STATE.md, docs skeleton (PRD/DESIGN/ARCHITECTURE/ROADMAP/AGENT-TOOLING) and .mcp.json from bundled templates. Use when starting a fresh Expo app, when the user asks to work…

2026년 7월 20일
expo-firebase-init
소프트웨어 개발자

Bootstrap a project with the moinsen Expo+Firebase workflow — creates AGENTS.md, STATE.md, docs (PRD/DEPLOY), planning/ task files and .mcp.json (scoped Firebase MCP) from bundled templates. Use when starting a fresh Expo app that uses Firebase, when the user…

2026년 7월 20일
expo-mcp-setup
기타 컴퓨터 관련 직업

Set up and troubleshoot the Expo MCP server for coding agents (live Expo docs, SDK-compatible package install, EAS builds/workflows, store data, local UI automation). Use when configuring MCP for an Expo project, when the Expo MCP connection fails, hangs, or…

2026년 7월 20일
expo-migrate-module
소프트웨어 개발자

Framework (OSS). Migrate an existing Apple/Swift Expo native module from the Expo Modules API 1.0 definition DSL to the 2.0 macro API (sometimes called v2) while preserving its JavaScript and TypeScript contract. Use when converting or incrementally adopting…

2026년 7월 20일
firebase-environments
소프트웨어 개발자

Run an Expo+Firebase app with strict dev/prod separation — two Firebase projects, environment switching via app.config.ts and EAS build profiles, and safe handling of google-services files. Use when setting up environments, adding Firebase config to an Expo…

2026년 7월 20일
수집된 skill 40개 중 8개를 표시합니다.
godot-gdscript
소프트웨어 개발자

Godot 4 GDScript idioms and the Godot 3 habits that still leak into generated code. Read this before writing or editing any .gd file. Covers signals, await, tweens, exports, typed GDScript, physics bodies, the renamed APIs that fail at parse time, and how to…

2026년 8월 16일
godot-agentic-loop
소프트웨어 개발자

How to actually verify a Godot change instead of guessing. Read this before claiming any Godot work is done, and whenever a change needs to be seen running: launching the game, screenshotting it, injecting input, reading script errors with res:// line…

2026년 8월 16일
godot-scene-authoring
소프트웨어 개발자

How to create and modify Godot scenes (.tscn) and resources (.tres) reliably — by writing a headless GDScript builder and letting Godot serialise the file, never by hand-writing scene text. Read this before creating any scene, instancing a scene into another,…

2026년 8월 16일
game-design
소프트웨어 개발자

Designing what the game actually is, before and while building it — core loop, the verb, difficulty and pacing, progression and economy, session shape, and how to tell whether a design is working. Read this when starting a new game, when a game "has features…

2026년 8월 16일
game-feel
소프트웨어 개발자

Game feel — whether the avatar obeys the player. Read this when movement feels floaty, stiff, laggy or unfair, when tuning jumps, acceleration, input handling or camera follow, or before any polish pass. Covers input forgiveness, movement curves, response…

2026년 8월 16일
game-juice
소프트웨어 개발자

Juice — the layer of sensory feedback that makes a game feel alive without changing its rules. Read this when a game works but feels flat or dead, when adding impact to hits, shooting, pickups, UI or transitions, when doing a polish pass, or whenever "juice",…

2026년 8월 16일
godot-nodes
소프트웨어 개발자

Which Godot node to reach for, in 2D and in 3D, and how to structure a scene so it stays workable. Read this when starting a new scene, adding a character, camera, level geometry, UI or collision, or when unsure whether something should be an Area, a Body, a…

2026년 8월 16일
foundation
소프트웨어 개발자

Runs the foundation council — five perspective agents (user-advocate, investor-advocate, architect, security-auditor, skeptic), a synthesizer, and a spine hydrator — before any feature or task work begins. Produces README.md as the project anchor,…

2026년 5월 22일
init
소프트웨어 개발자

Initialises a project with the agentic-ai-features spine. Copies the platform-appropriate template into the current working directory (`CLAUDE.md` for Claude Code, `AGENTS.md` for Codex), fills in basic placeholders from the repo, and stops without…

2026년 5월 22일
check-completeness
소프트웨어 품질 보증 분석가·테스터

Audits whether planned or claimed work is supported by current repository evidence. Use for status sweeps, task completion checks, or before handoff. It does not write feature code.

2026년 5월 22일
feature-planner
소프트웨어 개발자

Creates a decision-complete plan for a single feature, refactor, or task bundle in this repository. Use before implementation when the requested work is larger than a direct one-file change or requires product, API, schema, dependency, or workflow decisions.

2026년 5월 22일
implement-task
소프트웨어 개발자

Implements exactly one scoped task from this repository's plan. Use when the user asks to implement a specific TASK or the next approved task. Stops after the task is verified and reviewed; does not continue through the plan by default.

2026년 5월 22일
task-loop
소프트웨어 개발자

Walks a multi-task plan file autonomously. Per task it dispatches implementer + verifier + reviewer as separate agents, commits, then advances. Stops at human gates, repeated failures, or end-of-plan. Use when the user asks to "walk the plan", "run the next N…

2026년 5월 22일
저장소 17개 중 12개 표시