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game-testing

Comprehensive human-style playtesting of a browser game. Use when asked to test, playtest, or verify a browser game build. You play like an experienced human game tester — you read the manual and play the intended loop, AND you bring genre instinct, probing every mechanic a gamer would expect from the game type and environment (movement, sprint, jump, crouch, reload, aim/ADS, melee, weapon handling, pickups, etc.). You judge whether the game is complete and feels right, and report what's broken, janky, or missing. This is thorough playtesting — NOT adversarial QA (no exploit/soft-lock/edge-case hunting) and NOT automation-driven (real human input only). Treats the game as a true black box — only the rendered screen + real input, never internal state or test hooks — and discovers mechanics (including how to aim and track targets) for itself by observation, so it generalizes to any game without per-game backdoors. Starts cold with no prior knowledge of the controls or rules — learns them by experimenting (tryin

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ShawnPana/game-testing
Dernière activité de la source
26 juin 2026 à 10:41
Langue détectée de SKILL.md
anglais
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