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Unity-Technologies/unity-agent-plugin

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Catalogue SkillsMP mis à jour
skills collectés
15
Étoiles GitHub
425
Forks GitHub
45

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Affichage de 15 skills collectés sur 15.

métier
non classé
description

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Guides creating a new Unity project, gathering concept, platforms, and monetization before setting up the project, source control, and packages. Use when the user asks to start a new game or prototype.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Optimizes Unity WebGL and WebGPU builds for smaller downloads and faster load. Use when a web build is too large or stutters, or the user asks about compression, stripping, shader variants, or web profiling.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Edits Unity sprite rectangles, borders, pivots, outlines, and slicing by generating C# scripts. Use when the user works with sprite sheets or sprite slicing.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor. Use for headless or CI package installs, verifying package IDs and versions, or choosing which packages a game needs. The Unity CLI doesn't manage packages.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.

Langue du texte source : anglais

mis à jour
Affichage de 15 skills collectés sur 15.