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Unity-Technologies
Profil créateur GitHub

Unity-Technologies

Vue par dépôt de 63 skills collectés dans 7 dépôts GitHub.

skills collectés
63
dépôts
7
mis à jour
27 oct. 2026
explorateur de dépôts

Dépôts et skills représentatifs

asset-transformer-toolkit
non classé

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

27 oct. 2026
audio-setup-mixers
non classé

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

27 oct. 2026
build-live-game
non classé

Builds and operates a live game's backend with Unity Gaming Services. Make sure to use this skill when the user wants trusted server-side game logic, player progress, remote configuration, sign-in, achievements, battle passes or leaderboards.

27 oct. 2026
create-2d-physics
non classé

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system. Use when the user asks about any 2D physics task, even if neither system is named. Not for 3D physics.

27 oct. 2026
generate-editor-search-query
non classé

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

27 oct. 2026
initialize-ai-navigation
non classé

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

27 oct. 2026
migrate-birp-to-urp
non classé

Plans, executes, and troubleshoots migration from the Built-in Render Pipeline to URP. Use when asked to convert a project, scene, material, or shader to URP, or to fix visuals broken by the change.

27 oct. 2026
optimize-audio
non classé

Optimizes audio memory, CPU cost, and playback quality through import settings and mixer configuration. Use when asked to reduce audio memory or Audio Mixer CPU cost, change clip Load Types, sample rates or codecs, or force 3D audio to mono.

27 oct. 2026
Affichage de 8 skills collectés sur 34.
create-2d-physics
non classé

Creates and fixes Unity 2D physics in both systems, 2D Physics Core and the legacy Rigidbody 2D system, for any 2D physics question even if neither is named. Not for 3D physics.

6 oct. 2026
unity-cli
non classé

Controls the Unity Editor and projects from the command line, driving a running Editor to edit scenes and assets or run C#. Use when asked to install or manage Editors, licenses, or projects, set up version control, build, test, configure the Unity MCP…

1 oct. 2026
asset-transformer-toolkit
non classé

Imports 3D models and point clouds with Asset Transformer Toolkit (formerly Pixyz), and creates, edits, and runs RuleSets, Actions, and LODs. Use for Pixyz or Asset Transformer imports, RuleSets, or ImporterScriptableObjects. Requires toolkit 4.0+.

29 sept. 2026
audio-setup-mixers
non classé

Routes Audio Sources into existing Audio Mixer Groups, classifying each source by what it plays. Use when the user asks about cleaning up mixer assignments, routing audio through a mixer, or which group a sound belongs in.

29 sept. 2026
build-live-game
non classé

Builds and operates live games with Unity Services. Use when the user asks about backend or live-ops features such as player accounts, cloud save, leaderboards, achievements, progression and battle passes, economies, cloud code, or remote config.

29 sept. 2026
generate-editor-search-query
non classé

Generates Unity Search queries and opens the Search window to find assets or scene objects. Use when the user asks to find, filter, or list assets, GameObjects, components, or references in the Editor, not on disk.

29 sept. 2026
initialize-ai-navigation
non classé

Sets up and configures Unity AI Navigation, including NavMesh surfaces, agents, obstacles, and links. Use when the user asks about navigation meshes, pathfinding, patrol routes, or obstacle avoidance.

29 sept. 2026
levelplay-unity-integration
non classé

Integrates the LevelPlay ad mediation SDK via the Ads Mediation package. Use when the user asks about adding rewarded, interstitial, or banner ads, mediation or ad privacy setup, Android or iOS ad dependency build failures, or migrating from Unity Ads or…

29 sept. 2026
Affichage de 8 skills collectés sur 15.
add-cli-command
Développeurs de logiciels

Add a new subcommand to the Memory Snapshot Data Tool CLI (the .NET 10 `MemorySnapshotDataTools` exe), wiring it through CliOptions → CommandLineBuilder → Program → a Core runner, then documenting it in README.md. Use when asked to add, create, or expose a…

5 juin 2026
memory-snapshot-report
Développeurs de logiciels

Generate and view Unity memory snapshot reports. Use when the user wants to analyze a Unity memory snapshot, export it to a database, validate an export against Unity golden values, or generate/view an HTML report.

5 juin 2026
validate-golden
Analystes en assurance qualité des logiciels et testeurs

Validate a Memory Snapshot Data Tool export against Unity Memory Profiler "golden" values — extract a {name}_golden.json in Unity, export the same .snap to a database, run the `validate` CLI command, and interpret the pass/fail result, tolerances, and…

5 juin 2026
memory-db-sql
Développeurs de logiciels

Write and manage SQL queries against an exported Unity memory-snapshot database (DuckDB/SQLite), and keep the schema, views, version, and docs consistent. Use when writing/editing queries over native_objects, native_allocations, native_roots, memory_regions,…

3 juin 2026
run-memory-snapshot-data-tool
Développeurs de logiciels

Build, run, screenshot, and test the Memory Snapshot Data Tool — the .NET 10 CLI that exports Unity .snap memory snapshots to DuckDB/SQLite and renders an HTML report. Use when asked to run, start, build, or test the tool, export a snapshot, generate or…

1 juin 2026
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