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Dépôt GitHub

air-jam

air-jam contient 9 skills collectées depuis vucinatim, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
9
Stars
3
mis à jour
2026-04-19
Forks
0
Couverture métier
4 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

host-surface
Développeurs web

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

2026-04-19
game-architecture
Développeurs de logiciels

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

2026-04-19
prefab-authoring
Développeurs de logiciels

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

2026-04-14
controller-ui
Concepteurs web et d'interfaces numériques

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

2026-04-08
debug-and-test
Analystes en assurance qualité des logiciels et testeurs

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

2026-04-04
airjam-docs-workflow
Développeurs de logiciels

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

2026-04-01
canvas-2d-gameplay
Développeurs de logiciels

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

2026-03-29
game-state-and-rendering
Développeurs de logiciels

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

2026-03-29
r3f-3d-scene
Développeurs web

Use when building or reviewing a 3D Air Jam game with React Three Fiber so scene structure, lighting, shadows, grounding, particles, and physics stay deliberate instead of becoming ad hoc Three.js chaos.

2026-03-29