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GitHub 仓库

air-jam

air-jam 收录了来自 vucinatim 的 9 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
9
Stars
3
更新
2026-04-19
Forks
0
职业覆盖
4 个职业分类 · 已分类 100%
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这个仓库中的 skills

host-surface
网页开发工程师

Use when building or reviewing the Air Jam host shell so the active game surface stays full-frame, overlays stay modular, and host UI does not interfere with gameplay layout.

2026-04-19
game-architecture
软件开发工程师

Use when creating or refactoring gameplay code in an Air Jam project and you need guidance on host vs controller vs domain boundaries, modular structure, and when to refactor before implementing.

2026-04-19
prefab-authoring
软件开发工程师

Use when creating reusable gameplay objects or scene presets so prefabs stay declarative, configurable, and ready for future tooling such as previews and scanned catalogs.

2026-04-14
controller-ui
网页与数字界面设计师

Use when building or reviewing Air Jam controller surfaces so touch controls stay simple, readable, and game-appropriate instead of drifting into dense web-app UI patterns.

2026-04-08
debug-and-test
软件质量保证分析师与测试员

Use when debugging or validating an Air Jam project so diagnostics, logging, and tests stay intentional, structured, and aligned with the project architecture.

2026-04-04
airjam-docs-workflow
软件开发工程师

Use when an Air Jam task needs canonical guidance and you need to know which local docs to read, when hosted docs are appropriate, and how to avoid reading the whole docs tree unnecessarily.

2026-04-01
canvas-2d-gameplay
软件开发工程师

Use when building or reviewing a 2D Air Jam game with canvas so simulation, rendering, SVG/sprite assets, scaling, and collision stay clean instead of collapsing into DOM-heavy ad hoc logic.

2026-03-29
game-state-and-rendering
软件开发工程师

Use when changing stores, per-frame gameplay logic, React state, refs, or rendering integration in an Air Jam project so state ownership stays clear and rerenders stay controlled.

2026-03-29
r3f-3d-scene
网页开发工程师

Use when building or reviewing a 3D Air Jam game with React Three Fiber so scene structure, lighting, shadows, grounding, particles, and physics stay deliberate instead of becoming ad hoc Three.js chaos.

2026-03-29