Implementation guide for Beutl's ToolTabExtension (tool-tab extension). Use when adding a custom tool tab to the editor. Triggers when ToolTabExtension, IToolContext, or docking-tab implementations are needed.
原文の言語: 英語
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SkillsMP は b-editor/beutl から 13 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 13 件中 13 件を表示しています。
Implementation guide for Beutl's ToolTabExtension (tool-tab extension). Use when adding a custom tool tab to the editor. Triggers when ToolTabExtension, IToolContext, or docking-tab implementations are needed.
原文の言語: 英語
Apply a consistent look or effect chain to Beutl elements through the Agent Editing Toolkit MCP tools.
原文の言語: 英語
Build a Beutl timeline from a shot list through the Agent Editing Toolkit MCP tools.
原文の言語: 英語
Review Beutl Agent Editing Toolkit rendered stills and storyboard contact sheets with a six-axis visual-quality rubric, then translate every finding into concrete edit directives.
原文の言語: 英語
Source or generate Beutl-ready photos, footage, audio, and fonts with license and provenance discipline.
原文の言語: 英語
Expand a terse video request, or extract direction from user-supplied reference media, into a full production brief before Beutl timeline planning.
原文の言語: 英語
Ground Beutl Agent Editing Toolkit MCP edits in Beutl source code. Use before or during Beutl Live MCP / Agent Editing Toolkit work when an edit depends on coordinates, centered placement, transforms, bounds, text measurement, shape sizing, render scale,…
原文の言語: 英語
Cross-check the Beutl AI workflow (AGENTS.md, CLAUDE.md, .agents/skills/, .claude/agents/, .claude/skills/, .claude/rules/, .claude/hooks/, docs/ai-workflow/) against the current repo state and propose targeted improvements one item at a time. Use proactively…
原文の言語: 英語
Implementation guide for Beutl's FilterEffect. Use when authoring a new filter effect (blur, color correction, drop shadow, etc.). Triggers: "create a FilterEffect", "implement a new effect", "add a filter", "Beutl effect dev", "SKSL", "GLSL effect".
原文の言語: 英語
Implementation guide for Beutl's Drawable class. Use when adding a new Drawable (drawable object) to a Beutl project. Triggers on "create a Drawable", "implement a drawable object", "add an element like SourceImage/Shape/TextBlock". Covers both the Beutl core…
原文の言語: 英語
Execute the implementation plan by processing and executing all tasks defined in tasks.md
原文の言語: 英語
Create or update the feature specification from a natural language feature description.
原文の言語: 英語
Generate an actionable, dependency-ordered tasks.md for the feature based on available design artifacts.
原文の言語: 英語