| name | unity-inspector |
| description | Advise on Unity Inspector authoring UX |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Designing component Inspector display
- Organizing serialized fields
- Adding tooltips/headers
- 设计组件在 Inspector 的呈现、组织序列化字段、添加提示/分组
Unity Inspector Design
Use this skill when scripts need to be easier to author, configure, and review in the Inspector.
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer
[SerializeField] private over unnecessary public fields.
- Do not over-decorate with attributes when simple naming suffices.
Default Rules
- Use
[Header], [Tooltip], [Space], [Range], [Min], [TextArea] when they clarify authoring intent.
- Use
[RequireComponent] for mandatory sibling dependencies.
- Use
[CreateAssetMenu] for config/data assets that designers should create directly.
- Use
OnValidate only for lightweight editor-time validation and normalization.
- Use
SerializeReference only when polymorphic serialized data is genuinely needed.
Inspector Quality Checklist
- Are defaults safe?
- Are required references obvious?
- Are fields grouped by responsibility?
- Are tuning values constrained?
- Are debug-only fields separated from authoring fields?
- Will another person understand this script from the Inspector alone?
Output Format
- Field exposure strategy
- Recommended attributes
- Validation rules
- Authoring UX improvements
- Over-design to avoid