Skip to main content

audio-direction

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

ソース情報

リポジトリ
bivex/loreSystem
ソースの最終更新活動
2026年3月21日 15:19
検出された SKILL.md の言語
英語
スター
0
フォーク
0

インストール方法

デフォルトでは、最初にソースを確認する Prompt が選択されています。直接コマンドに切り替えるか、ローカルコピーをダウンロードすることもできます。

ソースファイルを確認

インストールを決める前に、SKILL.md と SkillsMP に表示されている付属ファイルをお読みください。

SKILL.md を表示中

SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
audio-direction
description
Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.
# audio-direction Domain skill for Audio Director. Specific extraction rules and expertise. ## Domain Expertise - **Music systems**: Themes, motifs, dynamic scoring, adaptive music - **Sound effects**: Footsteps, impacts, ambient sounds, combat sounds - **Voice audio**: Voice lines, voice over, dubbing - **Music control**: Fading, transitions, volume, ducking - **Audio atmospherics**: Ambient sounds, environmental audio, silence ## Entity Types (10 total) - **ambient** - Ambient sounds and environmental audio - **motif** - Musical motifs and leitmotifs associated with characters/themes - **music_control** - Music control systems (fading, transitions, ducking) - **music_state** - Music states (combat, exploration, dialogue) - **music_theme** - Music themes and musical compositions - **music_track** - Individual music tracks with metadata - **score** - Musical scores and larger compositions - **sound_effect** - Sound effects (SFX) for gameplay events - **soundtrack** - Complete soundtracks and album-style collections - **silence** - Silence as a narrative device ## Processing Guidelines When extracting audio entities from chapter text: 1. **Identify audio elements**: - Music descriptions (soft, dramatic, ominous) - Sound effects mentioned (footsteps, rain, combat) - Voice references (speaking, shouting, whispering) - Atmospheric sounds (birds, wind, silence) - Music themes or motifs 2. **Extract audio details**: - Track names, composers, durations - Sound effect types and intensities - Motifs and musical themes - Music states (combat, exploration, dialogue) - Volume levels and transitions 3. **Analyze audio context**: - Mood and atmosphere through audio - Music changes based on situation - Audio cues for gameplay events - Silence or lack of sound 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Dynamic music**: Music changes based on gameplay context - **Layering**: Multiple audio elements can play simultaneously - **Atmosphere**: Audio sets emotional tone and immersion - **Silence**: Sometimes silence is more powerful than music - **Cultural context**: Music reflects world's culture
GitHubで見る