| name | audio-direction |
| description | Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device. |
audio-direction
Domain skill for Audio Director. Specific extraction rules and expertise.
Domain Expertise
- Music systems: Themes, motifs, dynamic scoring, adaptive music
- Sound effects: Footsteps, impacts, ambient sounds, combat sounds
- Voice audio: Voice lines, voice over, dubbing
- Music control: Fading, transitions, volume, ducking
- Audio atmospherics: Ambient sounds, environmental audio, silence
Entity Types (10 total)
- ambient - Ambient sounds and environmental audio
- motif - Musical motifs and leitmotifs associated with characters/themes
- music_control - Music control systems (fading, transitions, ducking)
- music_state - Music states (combat, exploration, dialogue)
- music_theme - Music themes and musical compositions
- music_track - Individual music tracks with metadata
- score - Musical scores and larger compositions
- sound_effect - Sound effects (SFX) for gameplay events
- soundtrack - Complete soundtracks and album-style collections
- silence - Silence as a narrative device
Processing Guidelines
When extracting audio entities from chapter text:
-
Identify audio elements:
- Music descriptions (soft, dramatic, ominous)
- Sound effects mentioned (footsteps, rain, combat)
- Voice references (speaking, shouting, whispering)
- Atmospheric sounds (birds, wind, silence)
- Music themes or motifs
-
Extract audio details:
- Track names, composers, durations
- Sound effect types and intensities
- Motifs and musical themes
- Music states (combat, exploration, dialogue)
- Volume levels and transitions
-
Analyze audio context:
- Mood and atmosphere through audio
- Music changes based on situation
- Audio cues for gameplay events
- Silence or lack of sound
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Dynamic music: Music changes based on gameplay context
- Layering: Multiple audio elements can play simultaneously
- Atmosphere: Audio sets emotional tone and immersion
- Silence: Sometimes silence is more powerful than music
- Cultural context: Music reflects world's culture