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GitHub リポジトリ

loreSystem

loreSystem には bivex から収集した 33 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
33
Stars
0
更新
2026-03-21
Forks
0
職業カバレッジ
13 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

achievement-design
特殊効果アーティスト・アニメーター

Extract achievement entities from narrative text. Use when analyzing trophies, badges, ranks, leaderboards, titles, and progression reward milestones.

2026-03-21
analytics-balance
特殊効果アーティスト・アニメーター

Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.

2026-03-21
audio-direction
音響・映像技術者

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

2026-03-21
biology-design
動物学者・野生生物学者

Extract biology entities from narrative text. Use when analyzing ecosystems, food chains, migration, hibernation, reproduction, extinction events, and evolution.

2026-03-21
celestial-science
天文学者

Extract celestial entities from narrative text. Use when analyzing galaxies, nebulae, black holes, star systems, moons, eclipses, solstices, and astronomical phenomena.

2026-03-21
character-design
その他の芸術家・関連職

Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.

2026-03-21
cinematic-direction
プロデューサー・監督

Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.

2026-03-21
content-management
ソフトウェア開発者

Extract content management entities from narrative text. Use when analyzing mods, custom maps, user scenarios, localization, translations, subtitles, dubbing, and workshop content.

2026-03-21
economic-modeling
経済学者

Extract economic entities from narrative text. Use when analyzing trade, currency, taxation, supply and demand, pricing, shops, markets, inflation, and loot table weights.

2026-03-21
entity-validator
ソフトウェア品質保証アナリスト・テスター

Validation rules for extracted entities. Checks required fields, data types, cross-references, duplicates, enum values, and domain constraints.

2026-03-21
environmental-design
環境科学者・専門家(健康含む)

Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

2026-03-21
faction-design
その他の芸術家・関連職

Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.

2026-03-21
historical-research
歴史家

Extract historical entities from narrative text. Use when analyzing eras, timelines, calendars, holidays, seasons, alliances, empires, kingdoms, and era transitions.

2026-03-21
json-formatter
ソフトウェア開発者

JSON formatting rules for lore entity output. Enforces export-compatible JSON, plural collections, consistent IDs, and domain field names.

2026-03-21
legendary-items
テクニカルライター

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

2026-03-21
lore-extraction
テクニカルライター

Base extraction rules for all lore subagents. Governs entity identification, contextual analysis, relationship mapping, and JSON output formatting.

2026-03-21
lore-writing
テクニカルライター

Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.

2026-03-21
media-analysis
テクニカルライター

Extract media entities from narrative text. Use when analyzing newspapers, radio, television, internet, social media platforms, propaganda, and rumor systems.

2026-03-21
military-strategy
テクニカルライター

Extract military entities from narrative text. Use when analyzing armies, fleets, battalions, weapons, fortifications, siege engines, wars, invasions, and revolutions.

2026-03-21
narrative-writing
テクニカルライター

Extract narrative structure entities from text. Use when analyzing stories, chapters, acts, episodes, prologues, epilogues, plot branches, campaigns, events, and story arc progression.

2026-03-21
political-analysis
テクニカルライター

Extract political and legal entities from narrative text. Use when analyzing governments, laws, courts, crimes, punishments, treaties, constitutions, and legal systems.

2026-03-21
progression-design
テクニカルライター

Extract progression entities from narrative text. Use when analyzing skills, perks, attributes, experience, level-ups, talent trees, mastery systems, and character advancement.

2026-03-21
puzzle-design
テクニカルライター

Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.

2026-03-21
quest-design
テクニカルライター

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

2026-03-21
religious-lore
テクニカルライター

Extract religious entities from narrative text. Use when analyzing cults, sects, holy sites, scriptures, rituals, oaths, summons, pacts, curses, blessings, and miracles.

2026-03-21
research-design
テクニカルライター

Extract research and education entities from narrative text. Use when analyzing academies, universities, schools, libraries, archives, museums, and research centers.

2026-03-21
social-culture
テクニカルライター

Extract social and cultural entities from narrative text. Use when analyzing social classes, honor, karma, reputation, festivals, ceremonies, tournaments, competitions, and social mobility.

2026-03-21
technical-systems
ソフトウェア開発者

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

2026-03-21
transport-design
テクニカルライター

Extract transportation entities from narrative text. Use when analyzing mounts, vehicles, portals, teleporters, airships, spaceships, fast travel systems, and familiars.

2026-03-21
ui-design
グラフィックデザイナー

Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.

2026-03-21
urban-design
テクニカルライター

Extract urban planning entities from narrative text. Use when analyzing city districts, wards, quarters, plazas, markets, slums, noble districts, and port areas.

2026-03-21
vfx-design
特殊効果アーティスト・アニメーター

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

2026-03-21
world-building
テクニカルライター

Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.

2026-03-21