Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
原文の言語: 英語
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SkillsMP は feigeCode/navop から 14 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 14 件中 14 件を表示しています。
Performance optimization techniques for GPUI including rendering optimization, layout performance, memory management, and profiling strategies. Use when user needs to optimize GPUI application performance or debug performance issues.
原文の言語: 英語
Use when working in the Navop repository on version tags or GitHub Releases, especially when release notes must be generated, reviewed, published, or verified in Chinese and English.
原文の言語: 英語
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
原文の言語: 英語
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
原文の言語: 英語
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
原文の言語: 英語
Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved…
原文の言語: 英語
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access…
原文の言語: 英語
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
原文の言語: 英語
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
原文の言語: 英語
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
原文の言語: 英語
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
原文の言語: 英語
GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming…
原文の言語: 英語
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
原文の言語: 英語
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
原文の言語: 英語