| name | blender-mesh-ops |
| description | Blender authoring skill for polygon mesh inspection, cleanup, topology mutations, mesh extraction, mirroring, and material-based face selection. Use this before falling back to blender-scripting whenever a workflow edits mesh topology directly. |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","layer":"domain","stage":"authoring","version":"1.0.0","tags":["blender","mesh","polygon","topology","modeling"],"search-hint":"mesh topology, polygon count, cleanup mesh, triangulate, combine meshes, separate mesh, merge vertices, extract faces, mirror mesh, select by material","tools":"tools.yaml"}} |
blender-mesh-ops
Typed polygon mesh editing tools for Blender. Load this skill when an existing
mesh needs topology inspection, cleanup, combine/separate operations, face
extraction, vertex merging, mirroring, or material-based face selection.
Prefer blender-objects for object transforms and selection, blender-mesh for
modifier management, blender-uv-ops for UVs, and blender-scripting only
after checking this typed surface.