| name | blender-uv-ops |
| description | Blender authoring skill for UV maps, texture coordinate projection, unwraps, island inspection, packing, and normalization. Use this before falling back to blender-scripting whenever a task touches UVs or texture coordinates. |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","layer":"domain","stage":"authoring","version":"1.0.0","tags":["blender","uv","texture","mesh","authoring"],"search-hint":"uv map, texture coordinates, unwrap uv, smart project, planar projection, cube projection, uv islands, pack islands, normalize uv, copy uv map","tools":"tools.yaml"}} |
blender-uv-ops
Typed UV authoring tools for Blender meshes. Load this skill when a workflow
needs UV maps, texture-coordinate projection, unwraps, UV island diagnostics,
packing, or normalization.
Prefer blender-mesh for topology and modifier work, blender-materials for
material slots, and blender-shader-nodes for shader graph edits. Use
blender-scripting only after checking this typed surface.