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NVIDIA-Omniverse/omniverse-labs

SkillsMP は NVIDIA-Omniverse/omniverse-labs から 136 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

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収集済み skills
136
GitHub スター
47
GitHub フォーク
11

収集済み skill 136 件中 40 件を表示しています。

職業分類
未分類
説明

Use when setting up a fresh clone of this repo to run OVRTX Dev Variant Presenter (also called the "variant studio" in the walkthrough video and earlier releases) — no .venv yet, ovrtx/ovstage/ovstream not installed, ModuleNotFoundError on…

原文の言語: 英語

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職業分類
未分類
説明

Use when asked to start, run, launch, restart, or bring up the OVRTX Dev Variant Presenter server, stream, or viewport in this repo — also called the "variant studio" in the walkthrough video and earlier releases — or after the stream / GPU / server was lost…

原文の言語: 英語

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職業分類
未分類
説明

Build a browser-based, RTX-streamed app for exploring and rendering USD VARIANT PERMUTATIONS — a live ovstream/WebRTC viewport plus instant variant switching, cameras, a turntable rig, grid/batch stills, a multi-track timeline, projects, post, and…

原文の言語: 英語

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職業分類
未分類
説明

The visual design + layout for the Dev Variant Presenter frontend — the GitHub-dark + NVIDIA-green theme, the header / viewport+timeline / right-side tabbed control panel layout, and the component styles (pill chips with swatches, segmented buttons, blocks,…

原文の言語: 英語

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職業分類
未分類
説明

Batch-render combinatorial USD variant permutations to disk with an ovrtx renderer: one-at-a-time and full-Cartesian matrix modes, a combinatorial-explosion guard, a {set}-{variant} naming convention, optional animation-range frame sequences, progress events,…

原文の言語: 英語

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職業分類
未分類
説明

Post-process rendered variant permutations: browse a results folder of stills/videos, burn variant-label plates onto renders (originals untouched), assemble frame sequences into MP4, and compose a labeled contact sheet ("cut sheet"). Pure PIL/OpenCV/ffmpeg,…

原文の言語: 英語

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職業分類
未分類
説明

Persist a Variant Presenter workspace: named PROJECTS (bundle a stage with its base variant selection, display/optics, selected camera, per-camera looks/framing, and saved timeline views) and an automatic crash-recovery SESSION checkpoint that restores the…

原文の言語: 英語

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職業分類
未分類
説明

Build a multi-track, non-linear timeline (NLE) for USD variant + camera changes over time: a pure state-resolution engine (tracks/clips, state_at(t), frame sampling, mixer/slideshow presets), a client-side JS mirror for instant scrubbing, and a render-to-MP4…

原文の言語: 英語

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職業分類
未分類
説明

Author a turntable camera that orbits a chosen pivot one full revolution, into a SIDECAR USD layer (never touching the source), preserving the user's exact framed pose as frame 0, and play/scrub/render it correctly in ovrtx (where time-sampled xforms are NOT…

原文の言語: 英語

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職業分類
未分類
説明

Open a USD stage from an http(s):// URL by mirroring it and its full dependency closure (sublayers, references, payloads, textures) into a local cache, then opening the local copy — because pxr has no HTTP asset resolver. The remote source is never written;…

原文の言語: 英語

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職業分類
未分類
説明

Switch USD variants live in an ovrtx viewport WITHOUT reloading the stage when possible — replaying shader-input attribute writes for the "fast path", and falling back to a heartbeated composite reopen for transform/visibility/binding/structural variants. Use…

原文の言語: 英語

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職業分類
未分類
説明

Scan a USD stage for variant sets and cameras, and classify each variant set by HOW its variants differ (shader-input = live "fast path" vs transform/visibility/binding/ structural = needs a reopen) so a live viewer can switch most variants without reloading.…

原文の言語: 英語

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職業分類
ネットワーク・コンピュータシステム管理者
説明

Guide for deploying, configuring, and integrating the OneDrive Storage Service for NVIDIA Omniverse with Kit App Streaming. Use when configuring Entra ID / Azure AD authentication (tenant ID, client ID, client secret, Graph API endpoints), setting up…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Author, render, and review Blender animation over a declared frame range, including keyframes, shape keys, drivers, texture states, and camera motion. Use for OVRTX sequences, contact sheets, flicker/framing checks, or export decisions through the installed…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Fit a named set of evaluated Blender objects into a perspective or orthographic render camera with correct render aspect, lens shift, margin, target, clipping, and JSON verification. Use when an MCP or background-Blender task must frame an object reliably…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Locate and install optional community Blender production skills from their upstream GitHub repository instead of rebundling them in this catalog. Use when an agent needs detailed generic recipes for Blender modeling, materials, UVs, lighting, cameras,…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Connect an agent to a running Blender session through the user's Blender MCP server and verify a safe, usable scene-control loop. Use when a user is new to Blender MCP, asks to create or edit a scene through MCP, or reports that Blender tools cannot connect.…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Create, modify, parent, and validate Blender mesh objects with stable names, direct data APIs, explicit modifier order, evaluated geometry checks, and reversible MCP transactions. Use for primitives, custom vertex/face meshes, transforms, parenting,…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Execute and validate Blender Python through a Blender MCP provider using small, context-safe, idempotent transactions. Use when an agent must inspect or mutate a Blender scene, translate a Blender task into bpy code, recover from Blender code execution…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Render Blender stills and export named scene objects to GLB or USD with explicit cameras, frames, absolute output paths, context preservation, operator capability checks, file verification, and structured JSON results. Use when an agent must produce a generic…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Plan and route a Blender task across MCP, local OVRTX workflows, and optional upstream community production skills. Use for multi-step scene work, complete-scene requests, or when a user is unsure which Blender workflow to follow. Use blender-python-execution…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Extend the OVRTX Blender add-on with native LiDAR sensor authoring, runtime capability discovery, raw-return capture, coordinate conversion, accumulation, viewport presentation, and evidence. Use when adding LiDAR support rather than producing a synthetic…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Extend the OVRTX Blender add-on with persistent-session animated rendering, atomic scene updates, bounded refinement, one readback per frame, resume records, and temporal validation. Use when adding sequence capture or Blender final-render animation support.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Extend the OVRTX Blender add-on with renderer modes, RTPT controls, RenderProduct opinions, primvars, color presentation, diagnostics, and tests. Use when adding or changing renderer settings.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Extend the OVRTX Blender add-on with stable semantic and instance identity authoring, native semantic render-variable requests, typed buffer parsing, ID maps, tight boxes, UI controls, and validation. Use when adding semantic or instance AOV support.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Author, inspect, and prepare Blender Geometry Nodes assets for predictable OVRTX rendering and USD handoff. Use for procedural geometry, instances, fields, modifiers, or geometry that must survive add-on evaluation through documented add-on and runtime…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Author and accept a reproducible OVPhysX rigid-body drop or contact test from Blender, including collision proxies, authoritative pose readback, settling, and visible contact evidence. Use when a user needs to prove that a SimReady prop falls, collides, and…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Install, enable, update, and preflight the OVRTX Blender add-on and its runtime bundle. Use when installing an extension ZIP or developer checkout, diagnosing a missing OVRTX render engine, or verifying runtime readiness through the documented setup.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Choose and validate ownership of OVRTX display presentation between scene-linear HDR and display-encoded LDR, using the installed add-on enum and the official color-presentation probe. Use for double-transform, washed-out, too-dark, or Blender-versus-OVRTX…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Take a current Blender scene through a concise artist-facing path to a polished native OVRTX hero still: preserve a derivative, preflight, refine camera/look, run a smoke, render the final, and label provenance honestly. Use when an artist wants the whole…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Build, edit, preview, and render the current Blender scene through the OVRTX Blender add-on. Use when a user wants OVRTX output from a new or existing `.blend`, wants to drive Blender through MCP and see live viewport updates, or needs a reproducible still…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Produce a polished native OVRTX still from a user Blender scene with explicit camera framing, materials, lighting, sample bounds, color ownership, and a low-cost smoke through the registered OVRTX Blender engine. Use for product, portfolio, or presentation…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Develop and validate a native OVRTX LiDAR capture path in the public add-on, including sensor/product identity, typed raw-return decoding, timing, coordinate frames, and truthfulness gates. Use when developers customize the add-on for LiDAR. The current…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Author, inspect, and debug Blender 5.x lights and World/HDRI state for OVRTX conversion. Use when a scene is dark, overexposed, flat, contains unsupported light fields, or differs from a Blender reference.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Prepare Blender materials for the add-on's OVRTX MaterialX/OpenPBR conversion and diagnose failures without renderer source access. Use for source textures, OpenPBR graphs, black/red/flat OVRTX materials, missing bindings, UV/normal-map issues, or…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Probe, customize, and validate OVRTX render-product and RenderVar/AOV readback in the public add-on and native client. Use when developers add beauty, HDR, depth, ID, semantic, or other products, or when diagnosing product identity, selection, iteration,…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Develop and validate contiguous OVRTX sequence capture with stable session identity, explicit frame/sample boundaries, native readback, reset behavior, and deterministic output ordering. Use when developers customize the add-on for animation or multi-frame…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Probe and configure the registered OVRTX Blender scene settings for sample bounds, color-presentation mode, viewport-camera sync, and engine selection through exact Blender RNA. Use when changing supported OVRTX scene controls or diagnosing a setting that may…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Develop and validate semantic or ID RenderVar capture through the public OVRTX add-on and native client. Use when developers customize semantic class, instance, segmentation, or ID AOV support. This skill requires typed native readback and durable USD…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Customize and validate OVRTX sensor declaration, selection, stepping, and native readback for one or multiple render products. Use when developers add camera-like sensors or debug sensor identity and output routing in the add-on. This skill probes…

原文の言語: 英語

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収集済み skill 136 件中 40 件を表示しています。