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SKILL.md
ソースの指示 · 読み取り専用プレビュー- name
- remotion-interactivity
- description
- Structure Remotion markup for interactivity
- version
- 4.0.535
By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
- Allowing items to be selected by clicking on them
- Allowing drag+drop, resizing and rotation
- Editing the CSS styles
- Making keyframes and easing values editable
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
## Prefer interactive components with their own timelines
Use `Interactive.withSchema({wrapInSequence: true, layout: 'absolute-fill'})` for components that fill their parent. The wrapper provides their visual root and timeline item, and clips overflow by default, so the inner component can return a fragment. Put timing, premounting, dimensions, and per-instance styles on the exported component.
Keep visuals that belong together in the same component, so they move and trim together. An inner layout container can still provide alignment, clipping within a smaller area, or an animated group; a container that only fills the scene is usually unnecessary. Cards, text boxes, and SVGs with their own bounds can keep the default `layout: 'none'` and forward `style` to their visual root.
```tsx title="Scene.tsx"
import {Video} from '@remotion/media';
import type React from 'react';
import {Interactive, useVideoConfig, type InteractivitySchema} from 'remotion';
type SceneProps = {
readonly title: string;
};
const SceneInner: React.FC<SceneProps> = ({title}) => {
const {fps} = useVideoConfig();
return (
<>
<Video
name="Background footage"
src="https://remotion.media/video.mp4"
premountFor={fps}
objectFit="cover"
style={{width: '100%', height: '100%'}}
/>
<Interactive.Div
name="Scene title"
style={{
position: 'absolute',
left: 80,
bottom: 80,
color: 'white',
fontFamily: 'Helvetica, Arial, sans-serif',
fontSize: 80,
}}
>
{title}
</Interactive.Div>
</>
);
};
const sceneSchema = {
title: {type: 'string', default: '', description: 'Title'},
} as const satisfies InteractivitySchema;
export const Scene = Interactive.withSchema({
Component: SceneInner,
componentName: 'Scene',
schema: sceneSchema,
wrapInSequence: true,
layout: 'absolute-fill',
});
```
### Choose schema fields
Each key in the schema is a prop that Studio can read and edit at the call site.
Props that are not in the schema still work, but are not editable in Studio.
Keys may use dot notation, such as `style.color`.
| Type | Use for | Keyframable |
| ---------------------------------------------------------------------------- | ------------------------------------------------------------ | ------------- |
| `string` | Strings, such as a title, prompt, or code snippet | No |
| `number` | Numbers, with optional `min`, `max`, `step`, `integer` | Yes |
| `boolean` | On/off switches | Yes (hold) |
| `color` | CSS color strings | Yes |
| `enum` | A choice between `variants`, each with its own nested schema | Opt-in (hold) |
| `array` | Lists of numbers, colors, enums and more | No |
| `asset` | Media sources, with optional `assetType` | No |
| `font-family` | CSS font family | No |
| `font-weight` | Font weight | Yes |
| `translate`, `scale`, `rotation-css`, `rotation-degrees`, `transform-origin` | Transforms | Yes |
| `uv-coordinate` | A normalized `[x, y]` point on the element | Yes |
| `svg-path` | SVG path data | Yes |
| `remotion-captions` | `Caption[]` data | No |
| `hidden` | A value kept out of the controls | — |
Every field needs a `default` and should have a `description`, which Studio shows as the label.
Set `keyframable: false` to show a static control.
Expose content and per-instance appearance, such as the text and an accent color.
Do not add fields for `style.translate`, `style.scale`, `style.rotate`, `style.transformOrigin` and `style.opacity`: `wrapInSequence: true` already adds them.
To make CSS properties of the root editable per instance, spread the built-in schema fragments:
```tsx
const cardSchema = {
...Interactive.textSchema, // style.color, style.fontSize, style.fontWeight, ...
...Interactive.backgroundSchema, // style.backgroundColor
...Interactive.borderRadiusSchema, // style.borderRadius, ...
} as const satisfies InteractivitySchema;
```
Also available: `Interactive.borderSchema`, and `Interactive.captionsSchema` for components that accept captions.
For components that accept `React.ReactNode` children, add `...Interactive.childrenSchema`.
It provides controls for children content and may evolve to support richer content.
Currently, it uses a string field labeled "Text" with a default of `''`.
If a component requires string-only children, declare an explicit `children` field with `type: 'string'` instead.
`Interactive.textSchema` controls typography styles; `childrenSchema` controls content.
The children fragment is not included in `baseSchema` or automatically added to custom components.
Nested markup and computed children are currently read-only.
`text-content` is a deprecated alias for the `string` field type.
See [`InteractivitySchema`](https://www.remotion.dev/docs/interactivity-schema) for all options.
### Register reusable components as connected compositions
Register substantial scenes and reusable components with their own layers or
animation as standalone compositions. Studio calls these **connected
compositions**: they can be opened in their own timeline while sharing the same
component implementation with the parent video.
Define required styles and load fonts inside the component so it works without
its parent. See
parent independence.
Register the same exported component reference that the parent renders. For the
example above, use `component={Scene}`, not `SceneInner` or an inline wrapper.
With `wrapInSequence: true`, no extra `<Sequence>` is needed for the connection.
```tsx title="src/Root.tsx"
import {Composition} from 'remotion';
import {Scene} from './Scene';
export const RemotionRoot = () => (
<Composition
id="Scene"
component={Scene}
width={1280}
height={720}
fps={30}
durationInFrames={30}
defaultProps={{
title: 'A new perspective',
}}
/>
);
```
Choose a unique ID, representative inline defaults, and dimensions, fps, and
duration suitable for previewing the component. Registration defaults do not
automatically copy props from a parent instance. See
connected compositions for
registration and extraction details.
### Put timing directly on the component
Avoid a separate `<Sequence>` around one component that already accepts timing
props. Built-in interactive components and custom components made with
`wrapInSequence: true` can receive `name`, `from`, `durationInFrames`,
`trimBefore`, `playbackRate`, and `premountFor` directly.
```tsx
<Scene
name="Opening scene"
from={30}
durationInFrames={90}
premountFor={fps}
style={{opacity: 0.9}}
title="A new perspective"
/>
```
When removing a redundant sequence, move its timing and name to the child.
Preserve any existing child timing; do not overwrite or double-apply offsets.
A `useCurrentFrame()` call inside the component reads its local frame, while a
style expression at the call site still uses the caller's frame. Preserve that
distinction when moving animation styles.
Keep a `<Sequence>` when it provides shared timing for multiple siblings,
wraps a component that does not handle timing, or supplies dimensions the child
cannot accept directly. Managed roots also accept `width` and `height` for
`useVideoConfig()`. Keep `<TransitionSeries.Sequence>` for consecutive layout,
with or without transitions; direct `from` props do not replace those behaviors.
## Give every independently editable item its own JSX node
The Studio edits the JSX source node that created an item. If multiple runtime
items come from the same JSX node, they share one source-editing target.
For every composition registration, clip, scene, layer or sequence that should
be editable on its own, write a separate JSX node and keep its editable props
on that node. This applies to `<Composition>`, `<Still>`, built-in media
components, `<Sequence>`, `<TransitionSeries.Sequence>`
and custom components.
For example, author an editable timeline like this:
```tsx title="Separate source nodes"
import { TransitionSeries } from "@remotion/transitions";
<TransitionSeries>
<TransitionSeries.Sequence name="Introduction" durationInFrames={90}>
<Introduction />
</TransitionSeries.Sequence>
<TransitionSeries.Sequence name="Demo" durationInFrames={150}>
<Demo />
</TransitionSeries.Sequence>
</TransitionSeries>
```
A `.map()` or another programmatic loop would create multiple runtime items
from one JSX source node. That is appropriate for repeated output that is
intentionally controlled as one template, such as visualization bars or
particles. It is not appropriate when the instances need independent IDs or
names, props, metadata, timing, ordering, deletion or duplication in the
Studio.
## Make an HTML element interactive using `Interactive`
Every HTML and SVG element (except `<Img>`, it already is interactive) such as `<div>` can be turned interactive using `Interactive`:
```tsx title="Interactive elements"
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>
```
This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
## Prefer inline text
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
```tsx title="Inline text"
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
Remotion Best Practices
</Interactive.Div>
```
Use a prop or variable only when the text is dynamic or reused.
## Give interactive elements a descriptive name
Add a `name` prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
```tsx title="Interactive names"
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Interactive.Div name="Title">
Launch day
</Interactive.Div>
</>
```
## Keep all CSS styles inline
The best way is to just pass a plain object to `style` - no referring to constants, no object spreading, no math.
```tsx title="Interactive example"
<Interactive.Div
style={{
fontSize: 80,
color: 'red',
}}
>
Hello World!
</Interactive.Div>
```
```tsx title="❌ Bad for interactivity"
const baseStyle = useMemo(() => {
return {
fontSize: 12 // ❌ Non-inline styles are not supported
}
}, []);
<Interactive.Div
style={{
...baseStyle, // ❌ Spreading is not supported
color: RED, // ❌ Referring to constants is not supported
scale: frame * 10 // ❌ Math is not supported
}}
>
Hello World!
</Interactive.Div>
```
## Animate using `interpolate()`
Write animations as inline `interpolate()` calls on the property that changes.
The output range, easing, extrapolation and `output` property should use hardcoded values.
The input range may additionally use `durationInFrames`, `fps`, `width` and `height` destructured directly from `useVideoConfig()`. Bare identifiers such as `durationInFrames`, multiplication with a number such as `2 * fps` or `fps * 2`, and subtraction of a number such as `durationInFrames - 1` are supported.
```tsx title="Inline values"
const {fps, durationInFrames} = useVideoConfig();
// 👍 Inline values can be standardized and keyframed
<Interactive.Div
name="Product card"
style={{
color: 'white',
fontSize: 80,
scale: interpolate(frame, [0, fps], [0, 1], {
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
easing: Easing.spring({damping: 200}),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
translate: interpolate(
frame,
[durationInFrames - 30, durationInFrames],
['0px 0px', '0px 120px'],
{
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}
),
}}
/>
```
```tsx title="❌ Bad interactivity"
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup
<Interactive.Div
name="Product card"
style={{
translate: translateY, // ❌ Only inline interpolate() calls are supported,
rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.
}}
/>
```
## Keep SVG paths editable with `Interactive.Path`
Use `<Interactive.Path>` from `remotion` instead of `<path>` inside an SVG to make the path visually editable.
Install `@remotion/paths` for path interpolation and Studio path keyframes:
```sh
bunx remotion add @remotion/paths
```
If the geometry is meant to be static, put the path string directly in the `d` prop. Do not extract it into a constant.
```tsx title="Editable static path"
import {Interactive} from 'remotion';
<Interactive.Svg width={300} height={300} viewBox="0 0 300 300">
<Interactive.Path
name="Triangle"
d="M 40 40 L 260 40 L 150 260 Z"
fill="#0b84f3"
/>
</Interactive.Svg>
```
### Morph paths using inline `interpolatePaths()`
Use `interpolatePaths()` from `@remotion/paths` directly in `d`.
It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization.
Keep the output paths, ranges, and options inline, following the same input-range rules as `interpolate()` above.
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