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remotion-interactivity

Structure Remotion markup for interactivity

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remotion-dev/skills
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SKILL.md
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name
remotion-interactivity
description
Structure Remotion markup for interactivity
version
4.0.538
Studio edits the JSX nodes that create timeline items. Structure the code around what the user should be able to select, move, trim, or style independently. Keep editable values inline on each instance. Before writing a scene or refactoring its layers, read [editable timeline structure](timeline-structure.md). It covers editing units, tracks, shared timing, plain layout containers, and a complete component-to-root example. For a timeline built from footage, also read editable video timelines. Use connected compositions when a scene or reusable group needs its own timeline. Validate both its standalone view and the full parent timeline; a connection alone does not guarantee fewer visible rows. ## Choose schema fields Each key in the schema is a prop that Studio can read and edit at the call site. Props that are not in the schema still work, but are not editable in Studio. Keys may use dot notation, such as `style.color`. | Type | Use for | Keyframable | | ---------------------------------------------------------------------------- | ------------------------------------------------------------ | ------------- | | `string` | Strings, such as a title, prompt, or code snippet | No | | `number` | Numbers, with optional `min`, `max`, `step`, `integer` | Yes | | `boolean` | On/off switches | Yes (hold) | | `color` | CSS color strings | Yes | | `enum` | A choice between `variants`, each with its own nested schema | Opt-in (hold) | | `array` | Lists of numbers, colors, enums and more | No | | `asset` | Media sources, with optional `assetType` | No | | `font-family` | CSS font family | No | | `font-weight` | Font weight | Yes | | `translate`, `scale`, `rotation-css`, `rotation-degrees`, `transform-origin` | Transforms | Yes | | `uv-coordinate` | A normalized `[x, y]` point on the element | Yes | | `svg-path` | SVG path data | Yes | | `remotion-captions` | `Caption[]` data | No | | `hidden` | A value kept out of the controls | — | Every field needs a `default` and should have a `description`, which Studio shows as the label. Set `keyframable: false` to show a static control. Expose content and per-instance appearance, such as the text and an accent color. Do not add fields for `style.translate`, `style.scale`, `style.rotate`, `style.transformOrigin` and `style.opacity`: `Interactive.create()` adds them automatically. To make CSS properties of the root editable per instance, spread the built-in schema fragments: ```tsx const cardSchema = { ...Interactive.textSchema, // style.color, style.fontSize, style.fontWeight, ... ...Interactive.backgroundSchema, // style.backgroundColor ...Interactive.borderRadiusSchema, // style.borderRadius, ... } as const satisfies InteractivitySchema; ``` Also available: `Interactive.borderSchema`, and `Interactive.captionsSchema` for components that accept captions. For components that accept `React.ReactNode` children, add `...Interactive.childrenSchema`. It provides controls for children content and may evolve to support richer content. Currently, it uses a string field labeled "Text" with a default of `''`. If a component requires string-only children, declare an explicit `children` field with `type: 'string'` instead. `Interactive.textSchema` controls typography styles; `childrenSchema` controls content. The children fragment is not included in `baseSchema` or automatically added to custom components. Nested markup and computed children are currently read-only. `text-content` is a deprecated alias for the `string` field type. See [`InteractivitySchema`](https://www.remotion.dev/docs/interactivity-schema) for all options. ## Make an HTML element interactive using `Interactive` Every HTML and SVG element (except `<Img>`, it already is interactive) such as `<div>` can be turned interactive using `Interactive`: ```tsx title="Interactive elements" <Interactive.Div name="Greeting card" style={{fontSize: 80, padding: 24}} > Hello </Interactive.Div> ``` Use this for text or graphics that need independent controls. Keep layout-only containers and decorative internals as plain HTML; an interactive component already provides controls for its root. ## Prefer inline text If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant. ```tsx title="Inline text" // 👍 Fixed copy stays editable <Interactive.Div name="Title"> Remotion Best Practices </Interactive.Div> ``` Use a prop or variable only when the text is dynamic or reused. ## Give interactive elements a descriptive name Add a `name` prop to elements to make them easily identifyable. Avoid computed names, hardcode them. ```tsx title="Interactive names" <> <Interactive.Div name="Hero title" style={{fontSize: 80}}> Launch day </Interactive.Div> <Img name="Avatar" src="https://remotion.media/image.jpeg" /> <Video name="Background" src="https://remotion.media/video.mp4" /> <Interactive.Div name="Title"> Launch day </Interactive.Div> </> ``` ## Keep all CSS styles inline The best way is to just pass a plain object to `style` - no referring to constants, no object spreading, no math. ```tsx title="Interactive example" <Interactive.Div style={{ fontSize: 80, color: 'red', }} > Hello World! </Interactive.Div> ``` ```tsx title="❌ Bad for interactivity" const baseStyle = useMemo(() => { return { fontSize: 12 // ❌ Non-inline styles are not supported } }, []); <Interactive.Div style={{ ...baseStyle, // ❌ Spreading is not supported color: RED, // ❌ Referring to constants is not supported scale: frame * 10 // ❌ Math is not supported }} > Hello World! </Interactive.Div> ``` ## Animate using `interpolate()` Write animations as inline `interpolate()` calls on the property that changes. The output range, easing, extrapolation and `output` property should use hardcoded values. The input range may additionally use `durationInFrames`, `fps`, `width` and `height` destructured directly from `useVideoConfig()`. Bare identifiers such as `durationInFrames`, multiplication with a number such as `2 * fps` or `fps * 2`, and subtraction of a number such as `durationInFrames - 1` are supported. ```tsx title="Inline values" const {fps, durationInFrames} = useVideoConfig(); // 👍 Inline values can be standardized and keyframed <Interactive.Div name="Product card" style={{ color: 'white', fontSize: 80, scale: interpolate(frame, [0, fps], [0, 1], { easing: Easing.spring({damping: 200}), output: 'perceptual-scale', extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }), rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], { easing: Easing.spring({damping: 200}), extrapolateLeft: 'clamp', extrapolateRight: 'clamp' }), translate: interpolate( frame, [durationInFrames - 30, durationInFrames], ['0px 0px', '0px 120px'], { easing: Easing.spring({damping: 200}), output: 'perceptual-scale', extrapolateLeft: 'clamp', extrapolateRight: 'clamp' } ), }} /> ``` ```tsx title="❌ Bad interactivity" const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup <Interactive.Div name="Product card" style={{ translate: translateY, // ❌ Only inline interpolate() calls are supported, rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable. }} /> ``` ## Keep SVG paths editable with `Interactive.Path` Use `<Interactive.Path>` from `remotion` instead of `<path>` inside an SVG to make the path visually editable. Install `@remotion/paths` for path interpolation and Studio path keyframes: ```sh bunx remotion add @remotion/paths ``` If the geometry is meant to be static, put the path string directly in the `d` prop. Do not extract it into a constant. ```tsx title="Editable static path" import {Interactive} from 'remotion'; <Interactive.Svg width={300} height={300} viewBox="0 0 300 300"> <Interactive.Path name="Triangle" d="M 40 40 L 260 40 L 150 260 Z" fill="#0b84f3" /> </Interactive.Svg> ``` ### Morph paths using inline `interpolatePaths()` Use `interpolatePaths()` from `@remotion/paths` directly in `d`. It accepts a frame, an input range, an equally sized array of path strings, and options for easing, extrapolation, and posterization. Keep the output paths, ranges, and options inline, following the same input-range rules as `interpolate()` above. Do not use `interpolatePath()` API or extract the interpolated result into a variable when the path keyframes should remain editable in Studio. ```tsx title="Editable path keyframes" import {interpolatePaths} from '@remotion/paths'; import {Easing, Interactive, useCurrentFrame} from 'remotion'; export const MorphingPath = () => { const frame = useCurrentFrame(); return ( <Interactive.Svg width={300} height={300} viewBox="0 0 300 300"> <Interactive.Path name="Morphing triangle" d={interpolatePaths( frame, [0, 30, 60], [ 'M 40 40 L 260 40 L 150 260 Z', 'M 40 150 L 150 40 L 260 150 Z', 'M 40 260 L 150 40 L 260 260 Z', ], { easing: Easing.bezier(0.42, 0, 0.58, 1), extrapolateLeft: 'clamp', extrapolateRight: 'clamp', }, )} fill="#0b84f3" /> </Interactive.Svg> ); }; ``` Studio can edit the path at the current frame, add or move keyframes, and adjust their easing. Use `strokeDasharray` and `strokeDashoffset` to evolve paths. ## Use `scale`, `translate`, `rotate` CSS properties Avoid the `transform` CSS property. If possible, use `scale`, `rotate` and `translate` instead because only they are interactively editable. ## Keep composition metadata inline When scaffolding a composition, use a JSX string literal for `id`, keep `width`, `height`, `fps`, `durationInFrames` and `defaultProps` inline and make no type assertions. The Props editor can save visual edits back to your code when `defaultProps` is an inline object literal on `<Composition>` or `<Still>`. ```tsx // 👍 Static values are in <Composition>, dynamic values are in calculateMetadata() const calculateMetadata = useMemo(async () => { const dimensions = await getDimensions(); // just an example return {width: dimensions.width, height: dimensions.height}; }); <Composition id="my-video" component={MyComponent} durationInFrames={150} fps={30} calculateMetadata={calculateMetadata} defaultProps={{title: 'Hello', color: '#0b84ff'}} /> ``` ```tsx title="Negative examples" const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline const calculateMetadata = useMemo(() => { // ❌ Unnecessary because no calculation is being done, return {durationInFrames: 150, fps: 30, width: 1920, height: 1080}; }); <Composition id="my-video" component={MyComponent} calculateMetadata={calculateMetadata} defaultProps={{ title: 'Hello', } as Props} // ❌ Don't have type assertions, instead type MyComponent correctly /> ``` Use only `calculateMetadata()` for the part of the metadata that is dynamic. ## Effects should be inline too Keep effect arrays and parameters inline so their shape and keyframes remain editable. See [Inline effects](./inline-effects.md) for examples. ## Making your own component interactive To make a custom userland component interactive, use: [Make a component interactive](https://www.remotion.dev/docs/studio/make-component-interactive.md) ## Video editing If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.
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