소스 정보
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- remotion-dev/skills
- 최근 소스 활동
- 2026년 8월 26일 16:35
- 감지된 SKILL.md 언어
- 영어
- 스타
- 4,440
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설치 방법
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
소스 파일 검토
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
메뉴
기본적으로 소스를 먼저 확인하는 Prompt가 선택됩니다. 직접 명령으로 전환하거나 로컬 사본을 다운로드할 수도 있습니다.
설치 여부를 결정하기 전에 SKILL.md와 SkillsMP에 표시된 보조 파일을 읽어 보세요.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/remotion-dev/skills --skill remotion-interactivity명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
| name | remotion-interactivity |
| description | Structure Remotion markup for interactivity |
| version | 4.0.518 |
By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:
If the markup is too complex for the Studio to make it interactive, then the values become grayed out.
InteractiveEvery HTML and SVG element (except <Img>, it already is interactive) such as <div> can be turned interactive using Interactive:
<Interactive.Div
name="Greeting card"
style={{fontSize: 80, padding: 24}}
>
Hello
</Interactive.Div>
This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.
If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
Remotion Best Practices
</Interactive.Div>
Use a prop or variable only when the text is dynamic or reused.
Add a name prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.
<>
<Interactive.Div name="Hero title" style={{fontSize: 80}}>
Launch day
</Interactive.Div>
<Img name="Avatar" src="https://remotion.media/image.jpeg" />
<Video name="Background" src="https://remotion.media/video.mp4" />
<Sequence name="Title">
Launch day
</Sequence>
</>
The best way is to just pass a plain object to style - no referring to constants, no object spreading, no math.
<Interactive.Div
style={{
fontSize: 80,
color: 'red',
}}
>
Hello World!
</Interactive.Div>
const baseStyle = useMemo(() => {
return {
fontSize: 12 // ❌ Non-inline styles are not supported
}
}, []);
<Interactive.Div
style={{
...baseStyle, // ❌ Spreading is not supported
color: RED, // ❌ Referring to constants is not supported
scale: frame * 10 // ❌ Math is not supported
}}
>
Hello World!
</Interactive.Div>
interpolate()Write animations as inline interpolate() calls on the property that changes.
The output range, easing, extrapolation and output property should use hardcoded values.
The input range may additionally use durationInFrames, fps, width and height destructured directly from useVideoConfig(). Bare identifiers such as durationInFrames, multiplication with a number such as 2 * fps or fps * 2, and subtraction of a number such as durationInFrames - 1 are supported.
const {fps, durationInFrames} = useVideoConfig();
// 👍 Inline values can be standardized and keyframed
<Interactive.Div
name="Product card"
style={{
color: 'white',
fontSize: 80,
scale: interpolate(frame, [0, fps], [0, 1], {
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale',
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
easing: Easing.spring({damping: 200}),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp'
}),
translate: interpolate(
frame,
[durationInFrames - 30, durationInFrames],
['0px ', ' '],
{
({ }),
'',
'',
''
}
),
}}
/>
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup
<Interactive.Div
name="Product card"
style={{
translate: translateY, // ❌ Only inline interpolate() calls are supported,
rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.
}}
/>
scale, translate, rotate CSS propertiesAvoid the transform CSS property.
If possible, use scale, rotate and translate instead because only they are interactively editable.
When scaffolding a composition, keep width, height, fps, durationInFrames and defaultProps inline and make no type assertions.
The Props editor can save visual edits back to your code when defaultProps is an inline object literal on <Composition> or <Still>.
// 👍 Static values are in <Composition>, dynamic values are in calculateMetadata()
const calculateMetadata = useMemo(async () => {
const dimensions = await getDimensions(); // just an example
return {width: dimensions.width, height: dimensions.height};
});
<Composition
id="my-video"
component={MyComponent}
durationInFrames={150}
fps={30}
calculateMetadata={calculateMetadata}
defaultProps={{title: 'Hello', color: '#0b84ff'}}
/>
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline
const calculateMetadata = useMemo(() => {
// ❌ Unnecessary because no calculation is being done,
return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};
});
<Composition
id="my-video"
component={MyComponent}
calculateMetadata={calculateMetadata}
defaultProps={{
title: 'Hello',
} as Props} // ❌ Don't have type assertions, instead type MyComponent correctly
/>
Use only calculateMetadata() for the part of the metadata that is dynamic.
The effects array should not be computed.
The same rules for setting keyframes as interpolate() apply too here: All values should also be hardcoded: Input range, output range, easing, extrapolation, output property.
// 👍 Parameters are inline and the array shape is stable
<CanvasImage
src={src}
width={1280}
height={720}
effects={[
radialProgressiveBlur({
center: [0.5, 0.5],
width: 1.2,
height: 0.8,
start: 0.2,
disabled: true,
rotation: interpolate(frame, [0, 120], [0, 180]),
}),
]}
/>
const center = [0.5, 0.5] as const;
const rotation = frame * 1.5;
<CanvasImage
src={src}
width={1280}
height={720}
// ❌ Conditional effect is not animateable
effects={enabled ? [
radialProgressiveBlur({
// ❌ Not inline
center,
rotation,
}),
] : []}
/>
Render separate elements if one version should have effects and another should not.
To make a custom userland component interactive, use: Make a component interactive
If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.