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SamuelAsherRivello/ai-skills-tiled

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収集済み skills
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AI アシスタントでインストール

このプロンプトをコピーして、使用中の AI アシスタントに送ってください。

リポジトリの README を読み込んでいます…

このリポジトリの skills

分類待ち

収集済み skill 30 件中 30 件を表示しています。

職業分類
未分類
説明

Create, modify, or extend PNG sprite sheets for static poses or animated objects and characters using imagegen, preserving identity, scale, and existing frames. Use before Tiled import; no running editor or bridge is required.

原文の言語: 英語

更新
職業分類
未分類
説明

Create a grid-aligned PNG animation strip for a Tiled prop using the shared sprite-sheet author. No running Tiled editor is required; character and general pose libraries use the shared author directly.

原文の言語: 英語

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職業分類
未分類
説明

Create an animated Tiled object from a sprite-sheet PNG. Use when a prop needs independent placement and runtime playback, not terrain or character actors.

原文の言語: 英語

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職業分類
未分類
説明

Create a character from supplied or shared-author artwork in a Tiled-authored 2D game by preserving every usable animation, matching the repository's established actor organization, exposing the character through Tiled placement or spawn data, and verifying…

原文の言語: 英語

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職業分類
未分類
説明

Create one independently placeable Tiled tile object from supplied static or animated artwork, including editor preview bounds, class/properties, collider or sensor geometry, runtime integration, tests, and visual verification. Use for props, decorations,…

原文の言語: 英語

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職業分類
未分類
説明

Create a Tiled-authored pickup object type and integrate its reusable runtime creation path without adding a spawner.

原文の言語: 英語

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職業分類
未分類
説明

Create or revise Tiled-authored actor spawner objects as reusable editor palette items whose saved type and position drive runtime spawning. Use for player, NPC, enemy, or character spawner placement and migration; do not use for direct one-off actor…

原文の言語: 英語

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職業分類
未分類
説明

Create an original PNG tileset from a style, world, and tile-size prompt. Use the Scene Sheet 24x10 format by default when a user asks for a "tileset" without naming another format; do not use for importing existing art into Tiled.

原文の言語: 英語

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職業分類
未分類
説明

Create a saved external Tiled TSX from supplied tile-sheet art through the live Tiled AI MCP. Use before adding autotiling, colliders, or map palette references.

原文の言語: 英語

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職業分類
未分類
説明

Create, modify, or extend PNG sprite sheets for static poses or animated objects and characters using imagegen, preserving identity, scale, and existing frames. Use before Tiled import; no running editor or bridge is required.

原文の言語: 英語

更新
職業分類
未分類
説明

Create a grid-aligned PNG animation strip for a Tiled prop using the shared sprite-sheet author. No running Tiled editor is required; character and general pose libraries use the shared author directly.

原文の言語: 英語

更新
職業分類
未分類
説明

Create an animated Tiled object from a sprite-sheet PNG. Use when a prop needs independent placement and runtime playback, not terrain or character actors.

原文の言語: 英語

更新
職業分類
未分類
説明

Create a character from supplied or shared-author artwork in a Tiled-authored 2D game by preserving every usable animation, matching the repository's established actor organization, exposing the character through Tiled placement or spawn data, and verifying…

原文の言語: 英語

更新
職業分類
未分類
説明

Create one independently placeable Tiled tile object from supplied static or animated artwork, including editor preview bounds, class/properties, collider or sensor geometry, runtime integration, tests, and visual verification. Use for props, decorations,…

原文の言語: 英語

更新
職業分類
未分類
説明

Create a Tiled-authored pickup object type and integrate its reusable runtime creation path without adding a spawner.

原文の言語: 英語

更新
職業分類
未分類
説明

Create or revise Tiled-authored actor spawner objects as reusable editor palette items whose saved type and position drive runtime spawning. Use for player, NPC, enemy, or character spawner placement and migration; do not use for direct one-off actor…

原文の言語: 英語

更新
職業分類
未分類
説明

Create an original PNG tileset from a style, world, and tile-size prompt. Use the Scene Sheet 24x10 format by default when a user asks for a "tileset" without naming another format; do not use for importing existing art into Tiled.

原文の言語: 英語

更新
職業分類
未分類
説明

Create a saved external Tiled TSX from supplied tile-sheet art through the live Tiled AI MCP. Use before adding autotiling, colliders, or map palette references.

原文の言語: 英語

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職業分類
未分類
説明

Create a Tiled AI Figure 8 sample TMX map from one tileset. Before autotiling use one wall, one walkable floor, and one empty-looking tile; with verified Wang metadata use a more complex layout.

原文の言語: 英語

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職業分類
未分類
説明

Create and verify Wang autotiling metadata in one existing Tiled TSX through the live Tiled AI MCP. Use after art has already been converted into an external tileset.

原文の言語: 英語

更新
職業分類
未分類
説明

Create a Tiled AI Figure 8 sample TMX map from one tileset. Before autotiling use one wall, one walkable floor, and one empty-looking tile; with verified Wang metadata use a more complex layout.

原文の言語: 英語

更新
職業分類
未分類
説明

Create and verify Wang autotiling metadata in one existing Tiled TSX through the live Tiled AI MCP. Use after art has already been converted into an external tileset.

原文の言語: 英語

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職業分類
未分類
説明

Validate a one-to-one Tiled tileset mapping and copy collider object groups from one external JSON tileset to another using required from and to paths.

原文の言語: 英語

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職業分類
未分類
説明

Create and verify Tiled Automapping rule assets for an existing tileset. Use for input/output rule maps, rules.txt registration, and generated secondary map layers; not for Wang terrain metadata.

原文の言語: 英語

更新
職業分類
未分類
説明

Set up, troubleshoot, and verify the Tiled AI MCP bridge with fresh evidence from Codex and an open Tiled editor. Use when the bridge, extension, Codex MCP entry, or live editor connection is missing or needs an end-to-end check.

原文の言語: 英語

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職業分類
未分類
説明

Inspect and quantize only the existing collider shapes in a user-named external Tiled JSON tileset, preserving collider-free tiles and stopping for ambiguous geometry or artwork conflicts.

原文の言語: 英語

更新
職業分類
未分類
説明

Validate a one-to-one Tiled tileset mapping and copy collider object groups from one external JSON tileset to another using required from and to paths.

原文の言語: 英語

更新
職業分類
未分類
説明

Create and verify Tiled Automapping rule assets for an existing tileset. Use for input/output rule maps, rules.txt registration, and generated secondary map layers; not for Wang terrain metadata.

原文の言語: 英語

更新
職業分類
未分類
説明

Set up, troubleshoot, and verify the Tiled AI MCP bridge with fresh evidence from Claude Code and an open Tiled editor. Use when the bridge, extension, Claude Code MCP entry, or live editor connection is missing or needs an end-to-end check.

原文の言語: 英語

更新
職業分類
未分類
説明

Inspect and quantize only the existing collider shapes in a user-named external Tiled JSON tileset, preserving collider-free tiles and stopping for ambiguous geometry or artwork conflicts.

原文の言語: 英語

更新
収集済み skill 30 件中 30 件を表示しています。