Create a Tiled AI Figure 8 sample TMX map from one tileset. Before autotiling use one wall, one walkable floor, and one empty-looking tile; with verified Wang metadata use a more complex layout.
원문 언어: 영어
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Create a Tiled AI Figure 8 sample TMX map from one tileset. Before autotiling use one wall, one walkable floor, and one empty-looking tile; with verified Wang metadata use a more complex layout.
원문 언어: 영어
Create and verify Wang autotiling metadata in one existing Tiled TSX through the live Tiled AI MCP. Use after art has already been converted into an external tileset.
원문 언어: 영어
Create an original PNG tileset from a style, world, and tile-size prompt. Use the Scene Sheet 24x10 format by default when a user asks for a "tileset" without naming another format; do not use for importing existing art into Tiled.
원문 언어: 영어
Create a Tiled AI Figure 8 sample TMX map from one tileset. Before autotiling use one wall, one walkable floor, and one empty-looking tile; with verified Wang metadata use a more complex layout.
원문 언어: 영어
Create and verify Wang autotiling metadata in one existing Tiled TSX through the live Tiled AI MCP. Use after art has already been converted into an external tileset.
원문 언어: 영어
Create an original PNG tileset from a style, world, and tile-size prompt. Use the Scene Sheet 24x10 format by default when a user asks for a "tileset" without naming another format; do not use for importing existing art into Tiled.
원문 언어: 영어
Validate a one-to-one Tiled tileset mapping and copy collider object groups from one external JSON tileset to another using required from and to paths.
원문 언어: 영어
Create a supplied animated character in a Tiled-authored 2D game by preserving every usable animation, matching the repository's established actor organization, exposing the character through Tiled placement or spawn data, and verifying assets, behavior,…
원문 언어: 영어
Create one independently placeable Tiled tile object from supplied static or animated artwork, including editor preview bounds, class/properties, collider or sensor geometry, runtime integration, tests, and visual verification. Use for props, decorations,…
원문 언어: 영어
Create a Tiled-authored pickup object type and integrate its reusable runtime creation path without adding a spawner.
원문 언어: 영어
Create or revise Tiled-authored actor spawner objects as reusable editor palette items whose saved type and position drive runtime spawning. Use for player, NPC, enemy, or character spawner placement and migration; do not use for direct one-off actor…
원문 언어: 영어
Create and verify Tiled Automapping rule assets for an existing tileset. Use for input/output rule maps, rules.txt registration, and generated secondary map layers; not for Wang terrain metadata.
원문 언어: 영어
Create a saved external Tiled TSX from supplied tile-sheet art through the live Tiled AI MCP. Use before adding autotiling, colliders, or map palette references.
원문 언어: 영어
Set up, troubleshoot, and verify the Tiled AI MCP bridge with fresh evidence from Codex and an open Tiled editor. Use when the bridge, extension, Codex MCP entry, or live editor connection is missing or needs an end-to-end check.
원문 언어: 영어
Inspect and quantize only the existing collider shapes in a user-named external Tiled JSON tileset, preserving collider-free tiles and stopping for ambiguous geometry or artwork conflicts.
원문 언어: 영어
Validate a one-to-one Tiled tileset mapping and copy collider object groups from one external JSON tileset to another using required from and to paths.
원문 언어: 영어
Create a supplied animated character in a Tiled-authored 2D game by preserving every usable animation, matching the repository's established actor organization, exposing the character through Tiled placement or spawn data, and verifying assets, behavior,…
원문 언어: 영어
Create one independently placeable Tiled tile object from supplied static or animated artwork, including editor preview bounds, class/properties, collider or sensor geometry, runtime integration, tests, and visual verification. Use for props, decorations,…
원문 언어: 영어
Create a Tiled-authored pickup object type and integrate its reusable runtime creation path without adding a spawner.
원문 언어: 영어
Create or revise Tiled-authored actor spawner objects as reusable editor palette items whose saved type and position drive runtime spawning. Use for player, NPC, enemy, or character spawner placement and migration; do not use for direct one-off actor…
원문 언어: 영어
Create and verify Tiled Automapping rule assets for an existing tileset. Use for input/output rule maps, rules.txt registration, and generated secondary map layers; not for Wang terrain metadata.
원문 언어: 영어
Create a saved external Tiled TSX from supplied tile-sheet art through the live Tiled AI MCP. Use before adding autotiling, colliders, or map palette references.
원문 언어: 영어
Set up, troubleshoot, and verify the Tiled AI MCP bridge with fresh evidence from Claude Code and an open Tiled editor. Use when the bridge, extension, Claude Code MCP entry, or live editor connection is missing or needs an end-to-end check.
원문 언어: 영어
Inspect and quantize only the existing collider shapes in a user-named external Tiled JSON tileset, preserving collider-free tiles and stopping for ambiguous geometry or artwork conflicts.
원문 언어: 영어
이 프롬프트를 복사해 사용 중인 AI 어시스턴트에 입력하세요.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/SamuelAsherRivello/ai-skills-tiled.README 원본 파일: README.md
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