创建有效 Skill 的指南。当用户想要创建新 Skill (或更新现有 Skill )以通过专业知识、工作流或工具集成扩展 Claude 能力时,应使用此 Skill 。
原文の言語: 中国語
メニュー
このリポジトリの skills
SkillsMP は wanghaisheng/OpenAgenticGame-Studios から 49 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
wanghaisheng/OpenAgenticGame-Studios収集済み skill 49 件中 9 件を表示しています。
创建有效 Skill 的指南。当用户想要创建新 Skill (或更新现有 Skill )以通过专业知识、工作流或工具集成扩展 Claude 能力时,应使用此 Skill 。
原文の言語: 中国語
First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.
原文の言語: 英語
Map how all game systems affect each other. Identify feedback loops, emergent behaviors, and potential degenerate strategies before they ship. Use this skill when: (1) designing a game with multiple interacting systems, (2) diagnosing unexpected emergent…
原文の言語: 英語
Translate game design into implementation requirements without prescribing engineering solutions. The bridge between "what the designer wants" and "what gets built." Use this skill when: (1) translating formalized rules into systems specifications, (2)…
原文の言語: 英語
Design the information architecture and interaction model — how the player reads game state and provides input. The interface between the player's brain and the game's systems. Use this skill when: (1) designing information hierarchy (what the player needs to…
原文の言語: 英語
Use when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation.
原文の言語: 英語
Use when writing Unity package code (FEEL, SOAP, DOTween), debugging package-related issues, or checking best practices before implementation.
原文の言語: 英語
Unity Skills CLI自动化工具。通过HTTP API直接控制Unity编辑器,支持场景管理、节点操作、资源管理、组件操作、批量操作、工作流管理和项目自动化。从dev/Unity-Skills-main整合的Unity Skills CLI工具,提供程序化的Unity编辑器控制和开发工作流自动化支持。
原文の言語: 中国語
Keep the fiction internally consistent as the game scales. The rules of the world, not the rules of the game. Use this skill when: (1) establishing the foundational rules of a game's fictional world, (2) checking new content for lore contradictions, (3)…
原文の言語: 英語