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GitHub 저장소

loreSystem

loreSystem에는 bivex에서 수집한 skills 33개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
33
Stars
0
업데이트
2026-03-21
Forks
0
직업 범위
직업 카테고리 13개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

achievement-design
특수 효과 아티스트 및 애니메이터

Extract achievement entities from narrative text. Use when analyzing trophies, badges, ranks, leaderboards, titles, and progression reward milestones.

2026-03-21
analytics-balance
특수 효과 아티스트 및 애니메이터

Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.

2026-03-21
audio-direction
오디오 및 비디오 기술자

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

2026-03-21
biology-design
동물학자·야생동물 생물학자

Extract biology entities from narrative text. Use when analyzing ecosystems, food chains, migration, hibernation, reproduction, extinction events, and evolution.

2026-03-21
celestial-science
천문학자

Extract celestial entities from narrative text. Use when analyzing galaxies, nebulae, black holes, star systems, moons, eclipses, solstices, and astronomical phenomena.

2026-03-21
character-design
기타 예술가 및 관련 종사자

Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.

2026-03-21
cinematic-direction
프로듀서 및 감독

Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.

2026-03-21
content-management
소프트웨어 개발자

Extract content management entities from narrative text. Use when analyzing mods, custom maps, user scenarios, localization, translations, subtitles, dubbing, and workshop content.

2026-03-21
economic-modeling
경제학자

Extract economic entities from narrative text. Use when analyzing trade, currency, taxation, supply and demand, pricing, shops, markets, inflation, and loot table weights.

2026-03-21
entity-validator
소프트웨어 품질 보증 분석가·테스터

Validation rules for extracted entities. Checks required fields, data types, cross-references, duplicates, enum values, and domain constraints.

2026-03-21
environmental-design
환경 과학자·전문가(보건 포함)

Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

2026-03-21
faction-design
기타 예술가 및 관련 종사자

Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.

2026-03-21
historical-research
역사학자

Extract historical entities from narrative text. Use when analyzing eras, timelines, calendars, holidays, seasons, alliances, empires, kingdoms, and era transitions.

2026-03-21
json-formatter
소프트웨어 개발자

JSON formatting rules for lore entity output. Enforces export-compatible JSON, plural collections, consistent IDs, and domain field names.

2026-03-21
legendary-items
기술 작가

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

2026-03-21
lore-extraction
기술 작가

Base extraction rules for all lore subagents. Governs entity identification, contextual analysis, relationship mapping, and JSON output formatting.

2026-03-21
lore-writing
기술 작가

Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.

2026-03-21
media-analysis
기술 작가

Extract media entities from narrative text. Use when analyzing newspapers, radio, television, internet, social media platforms, propaganda, and rumor systems.

2026-03-21
military-strategy
기술 작가

Extract military entities from narrative text. Use when analyzing armies, fleets, battalions, weapons, fortifications, siege engines, wars, invasions, and revolutions.

2026-03-21
narrative-writing
기술 작가

Extract narrative structure entities from text. Use when analyzing stories, chapters, acts, episodes, prologues, epilogues, plot branches, campaigns, events, and story arc progression.

2026-03-21
political-analysis
기술 작가

Extract political and legal entities from narrative text. Use when analyzing governments, laws, courts, crimes, punishments, treaties, constitutions, and legal systems.

2026-03-21
progression-design
기술 작가

Extract progression entities from narrative text. Use when analyzing skills, perks, attributes, experience, level-ups, talent trees, mastery systems, and character advancement.

2026-03-21
puzzle-design
기술 작가

Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.

2026-03-21
quest-design
기술 작가

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

2026-03-21
religious-lore
기술 작가

Extract religious entities from narrative text. Use when analyzing cults, sects, holy sites, scriptures, rituals, oaths, summons, pacts, curses, blessings, and miracles.

2026-03-21
research-design
기술 작가

Extract research and education entities from narrative text. Use when analyzing academies, universities, schools, libraries, archives, museums, and research centers.

2026-03-21
social-culture
기술 작가

Extract social and cultural entities from narrative text. Use when analyzing social classes, honor, karma, reputation, festivals, ceremonies, tournaments, competitions, and social mobility.

2026-03-21
technical-systems
소프트웨어 개발자

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

2026-03-21
transport-design
기술 작가

Extract transportation entities from narrative text. Use when analyzing mounts, vehicles, portals, teleporters, airships, spaceships, fast travel systems, and familiars.

2026-03-21
ui-design
그래픽 디자이너

Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.

2026-03-21
urban-design
기술 작가

Extract urban planning entities from narrative text. Use when analyzing city districts, wards, quarters, plazas, markets, slums, noble districts, and port areas.

2026-03-21
vfx-design
특수 효과 아티스트 및 애니메이터

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

2026-03-21
world-building
기술 작가

Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.

2026-03-21