Help agents source anime-game-ready models, textures, and presets through policy-aware ToonLab MCP discovery, provenance, supported shaders, and explicit custom-gap reporting.
원문 언어: 영어
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SkillsMP는 call-me-sensei/toonlab에서 18개의 skill을 수집했습니다. skill을 열어 소스와 세부 정보를 확인하세요.
수집된 skill 18개 중 18개를 표시합니다.
Help agents source anime-game-ready models, textures, and presets through policy-aware ToonLab MCP discovery, provenance, supported shaders, and explicit custom-gap reporting.
원문 언어: 영어
Keep project-owned camera behavior compatible with ToonLab presentation while respecting the public-package boundary.
원문 언어: 영어
Help developers use ToonLab environment shading, lighting rigs, ambient probes, reflections, fog, cloud shadows, or vertex AO in an app.
원문 언어: 영어
Starting point for integrating ToonLab into an existing anime-style game or scene, including focused runtime routing, Gallery/MCP sourcing policy, and experimental/host-owned boundaries.
원문 언어: 영어
Keep project-owned game-feel behavior separate from the ToonLab anime-game style contract.
원문 언어: 영어
Experimental research guidance for assembling a stylized cliff, gorge, karst tower, or sea stack from catalog rocks, including silhouette selection, parent geology, transform grammar, and measurable rubble-pile rejection gates; not a supported automatic cliff…
원문 언어: 영어
Qualify project-owned lighting against ToonLab anime-game materials and shadow passes while respecting the public-package boundary. Use for missing cast shadows, flat outdoor scenes, clipped materials, mismatched sun/sky direction, exposure, or Call Me Sensei…
원문 언어: 영어
Experimentally construct, tune, or visually review a stylized anime outdoor world with ToonLab, using research-derived rejection gates for biomes, vegetation, cliffs, beaches, terrain, water, atmosphere, and regression checks; this skill does not promise…
원문 언어: 영어
Help developers use ToonLab post-processing, bloom, color grade, LUT, vignette, outlines, depth cue, or motion blur.
원문 언어: 영어
Apply, configure, and verify ToonLab rock and ground shaders in outdoor scenes, including textures, close detail, HDR sun response, cast/receive shadows, ground-field adoption, shoreline wet bands, and Call Me Sensei defaults.
원문 언어: 영어
Help developers use ToonLab procedural rock, cliff, heightfield, erosion, SDF, mesh, preset, sculpt, or GLB export tools.
원문 언어: 영어
Inspect, plan, apply, and verify ToonLab style bundles on labeled scenes without copying Lab or showcase code.
원문 언어: 영어
Explicitly select and record the intended ToonLab style or preset at every style-aware call site, distinguish neutral-default factories from Call Me Sensei-default factories, and audit overrides before reporting a custom integration note. Use before authoring…
원문 언어: 영어
Help developers use ToonLab character toon shading, toon settings, presets, material roles, outlines, shadows, highlights, fur, or stickers.
원문 언어: 영어
Help users apply ToonLab grass, flowers, trees, Tree/Grass/Flower shader profiles, and the live Sky/Cloud authoring surfaces to an existing scene.
원문 언어: 영어
How to prove a ToonLab scene actually looks right — settling the scene before screenshotting, isolating a subsystem to attribute a defect, measuring colour against sampled targets with CIEDE2000, scanning the scene graph for outliers, and running an…
원문 언어: 영어
Help developers use ToonLab water materials, waves, ripple simulation, breakers, splashes, rain, kelp, or water settings.
원문 언어: 영어
Use the repository weather tools in a user-authored scene, including conditions, transitions, precipitation, lightning, wind, and surface-state outputs. Use for a bounded weather test or explicit application integration, not automatic full-world composition.
원문 언어: 영어