| name | game-system-design |
| description | Design a game mechanic or system around player goals, rules, feedback, progression, balance, failure, and interaction with the broader game loop. |
Game System Design
Use when creating or revising mechanics, economies, progression, quests, combat systems, simulation rules, or player loops.
Procedure
- Define the intended player experience and behavior the system should produce.
- Specify rules, inputs, state, feedback, rewards, costs, failure, and edge cases.
- Map how the system enters and exits the larger core loop.
- Identify dominant strategies, exploits, grind, dead ends, and incentives that may produce unintended behavior.
- Choose tunable parameters and define what playtest evidence should influence them.
- Prototype the smallest version that can test the central design hypothesis.
- Iterate from observed player behavior rather than designer intention alone.
Quality gate
A system design should predict what players will actually do under its incentives and define how the team will validate that prediction.