Skip to main content
fayazara
GitHub 제작자 프로필

fayazara

8개 GitHub 저장소에서 수집된 25개 skills를 저장소 단위로 보여줍니다.

수집된 skills
25
저장소
8
업데이트
2026년 9월 3일
저장소 탐색

저장소와 대표 skills

macos-patterns
소프트웨어 개발자

Essential native macOS development patterns that web developers don't know about. Use this skill whenever the user is building a macOS app and needs guidance on native patterns, or when they ask about menu bar apps, floating panels, window levels, keyboard…

2026년 5월 27일
macos-release
소프트웨어 개발자

Release a native macOS app to GitHub with DMG packaging and Sparkle appcast updates. Use this skill whenever the user wants to publish a new version, create a release, ship an update, push a release to GitHub, or update the appcast. Also trigger when the user…

2026년 5월 27일
macos-auto-update
소프트웨어 개발자

Add Sparkle auto-update support to a native macOS app. Use this skill whenever the user wants to add auto-updates, implement Sparkle, set up an appcast feed, add "Check for Updates" to their app, or integrate automatic update checking. Also trigger when the…

2026년 5월 27일
macos-build
소프트웨어 개발자

Build a native macOS app using xcodebuild from the command line. Use this skill whenever the user asks to build, compile, or check if their macOS project compiles successfully. Also use it when the user asks to fix build errors, verify changes compile, or run…

2026년 5월 27일
macos-settings-ui
소프트웨어 개발자

Build a proper macOS settings/preferences window with liquid glass support for macOS 26 (Tahoe). Use this skill whenever the user asks to create a settings window, preferences UI, settings view, or preferences pane for a macOS app. Also trigger when the user…

2026년 5월 27일
animation-vocabulary
웹·디지털 인터페이스 디자이너

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…",…

2026년 7월 11일
apple-design
웹·디지털 인터페이스 디자이너

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and…

2026년 7월 11일
emil-design-eng
웹·디지털 인터페이스 디자이너

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

2026년 7월 11일
make-interfaces-feel-better
웹·디지털 인터페이스 디자이너

Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail…

2026년 7월 11일
review-animations
소프트웨어 품질 보증 분석가·테스터

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

2026년 7월 11일
저장소 8개 중 8개 표시
모든 저장소를 표시했습니다