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uloop-focus-window
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
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Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
SOC 직업 분류 기준
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
| name | uloop-focus-window |
| description | Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction. |
Bring Unity Editor window to front using OS-level commands.
uloop focus-window
None.
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Focus Unity Editor
uloop focus-window
Returns JSON with:
Success: Whether the focus operation succeededMessage: Status message (e.g. Unity Editor window focused (PID: 12345), or the failure reason such as Unity project not found / No running Unity process found for this project / Failed to focus Unity window: <reason>)These are the only two fields. There is no PID, window-handle, or platform field returned to the caller.
uloop capture-unity-window to ensure the target window is visible