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GitHub 저장소

unity-cli-loop

unity-cli-loop에는 hatayama에서 수집한 skills 39개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
39
Stars
444
업데이트
2026-07-04
Forks
41
직업 범위
직업 카테고리 2개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

uloop-clear-console
소프트웨어 개발자

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-07-04
uloop-compile
소프트웨어 개발자

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-07-04
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-find-game-objects
소프트웨어 개발자

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-07-04
uloop-focus-window
소프트웨어 개발자

Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.

2026-07-04
uloop-get-hierarchy
소프트웨어 개발자

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-07-04
uloop-get-logs
소프트웨어 개발자

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-07-04
uloop-launch
소프트웨어 개발자

Use when Unity Editor is not running or needs a clean restart.

2026-07-04
uloop-raycast
소프트웨어 개발자

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-04
uloop-record-input
소프트웨어 품질 보증 분석가·테스터

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-07-04
uloop-replay-input
소프트웨어 품질 보증 분석가·테스터

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-07-04
uloop-run-tests
소프트웨어 품질 보증 분석가·테스터

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-07-04
uloop-screenshot
소프트웨어 품질 보증 분석가·테스터

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-keyboard
소프트웨어 품질 보증 분석가·테스터

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-07-04
uloop-simulate-mouse-input
소프트웨어 품질 보증 분석가·테스터

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-04
uloop-simulate-mouse-ui
소프트웨어 품질 보증 분석가·테스터

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-compile
소프트웨어 개발자

Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.

2026-07-04
uloop-execute-dynamic-code
소프트웨어 개발자

Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.

2026-07-04
uloop-screenshot
소프트웨어 품질 보증 분석가·테스터

Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.

2026-07-04
uloop-simulate-mouse-ui
소프트웨어 품질 보증 분석가·테스터

Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.

2026-07-04
uloop-raycast
소프트웨어 개발자

Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.

2026-07-03
uloop-simulate-mouse-input
소프트웨어 개발자

Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.

2026-07-03
uloop-clear-console
소프트웨어 개발자

Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.

2026-05-21
uloop-control-play-mode
소프트웨어 개발자

Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.

2026-05-21
uloop-find-game-objects
소프트웨어 개발자

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.

2026-05-21
uloop-get-hierarchy
소프트웨어 개발자

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

2026-05-21
uloop-get-logs
소프트웨어 개발자

Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.

2026-05-21
uloop-record-input
소프트웨어 품질 보증 분석가·테스터

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

2026-05-21
uloop-replay-input
소프트웨어 품질 보증 분석가·테스터

Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.

2026-05-21
uloop-run-tests
소프트웨어 품질 보증 분석가·테스터

Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.

2026-05-21
uloop-simulate-keyboard
소프트웨어 품질 보증 분석가·테스터

Simulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.

2026-05-21
uloop-hello-world
소프트웨어 개발자

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-04-22
find-orphaned-meta
소프트웨어 개발자

Find and clean up orphaned .meta files in a Unity project. Use when you need to: (1) Find .meta files whose corresponding file or folder no longer exists, (2) Clean up Unity warnings about missing assets caused by stale .meta files, (3) Audit .meta hygiene after git operations like branch switches, merges, or file deletions. Also use proactively after deleting files or folders in a Unity project.

2026-03-21
simulate-mouse-demo
소프트웨어 품질 보증 분석가·테스터

Run the SimulateMouse demo scenario on SimulateMouseDemoScene. Clicks buttons, long-presses, drags boxes, split-drags through waypoints, and operates the virtual pad. Use when the user asks to run the simulate-mouse demo, test mouse simulation, or exercise the demo scene.

2026-03-21
uloop-get-project-info
소프트웨어 개발자

Get Unity project information via uloop CLI. Use when you need to: (1) Check Unity Editor version, (2) Get project settings and platform info, (3) Retrieve project metadata for diagnostics.

2026-03-01
uloop-get-version
소프트웨어 개발자

Get Unity and project information via uloop CLI. Use when you need to verify Unity version, check project settings (ProductName, CompanyName, Version), or troubleshoot environment issues.

2026-03-01
uloop-get-project-info
소프트웨어 개발자

Get Unity project information via uloop CLI. Use when you need to check project settings, Unity version, platform, or other project metadata.

2026-01-17
uloop-hello-world
소프트웨어 개발자

Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.

2026-01-17