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johannesPettersson80
GitHub 제작자 프로필

johannesPettersson80

2개 GitHub 저장소에서 수집된 20개 skills를 저장소 단위로 보여줍니다.

수집된 skills
20
저장소
2
업데이트
2026년 8월 29일
저장소 탐색

저장소와 대표 skills

trust-ci-release-gates
미분류

CI and release-gate hardening workflow for truST, including exact pre-push parity, cross-platform test harnesses, and artifact-based release gating.

2026년 8월 29일
trust-remote-builder
미분류

Use when compiling trust-platform, running just/cargo/npm/VS Code gates, synchronizing local work to the shared Hetzner CPU builder, or reporting remote build/test proof.

2026년 8월 28일
trust-lsp-iec
미분류

IEC 61131-3 Structured Text workflow for compliance, language behavior, spec updates, and IEC decision/deviation classification in truST. Use whenever editing docs/IEC_DECISIONS.md or docs/IEC_DEVIATIONS.md; reject IEC-deviation entries for IEC-silent,…

2026년 8월 20일
trust-test-authoring
미분류

Use for every trust-platform behavior change, bug fix, refactor, malformed input, runtime safety, VS Code, hardware, docs, or supply-chain task that requires a written specification and a native executable test, including honest red-green or behavior-lock…

2026년 8월 20일
st-lsp-solid
소프트웨어 개발자

Enforce SOLID/KISS/DRY architecture in trust-platform when adding features or refactoring runtime/LSP/IDE/CLI AND xtask gate/proof/validator code. Use for module splits, ownership changes, runtime launcher/control/IO/retain/watchdog/debugger flow, any file…

2026년 7월 18일
trust-architecture-automation
소프트웨어 개발자

Use when adding, installing, running, or reviewing automated architecture mapping and bug-finding tools in trust-platform, including architecture-doctor, generated software maps, diagram claim checks,…

2026년 7월 18일
trust-hmi-contracts
소프트웨어 개발자

Implement and review trust-platform HMI schema/value/write contracts with safety guardrails. Use for MP-050..053 features, runtime HMI APIs, widget mapping, HMI web UI, process pages, writes, or authz behavior.

2026년 7월 18일
trust-release-hygiene
소프트웨어 개발자

Enforce trust-platform release hygiene for user-visible changes. Use when implementing features, fixes, CLI/runtime behavior changes, documentation updates reflected in release artifacts, changelog/version sync, or tag/release verification.

2026년 7월 18일
수집된 skill 11개 중 8개를 표시합니다.
scena-git-github
미분류

Use when working with scena Git state, branches, commits, tags, GitHub issues, pull requests, workflow runs, release publication, or when the user asks to verify local state against GitHub.

2026년 8월 23일
scena-release-hygiene
미분류

Use when preparing scena user-visible changes for release, changing crate metadata, versioning, changelog/release notes, public API stability, cargo publish dry runs, semver checks, or v1.0 release evidence.

2026년 8월 23일
scena-remote-builder
미분류

Use when compiling scena, running cargo fmt/clippy/test/doc/doctor/publish dry-run, synchronizing local work to the Hetzner CPU builder, or reporting remote build/test proof.

2026년 8월 23일
scena-renderer-quality
미분류

Use when adding or reviewing scena tests, visual proof, browser/WASM checks, headless screenshots, color/capability validation, resource lifetime tests, dirty-state tests, allocation gates, or benchmark evidence.

2026년 8월 22일
scena-app-builder
소프트웨어 개발자

Use when an LLM needs to build, verify, debug, or iterate on a scena application, scene recipe, viewer, CAD inspection workflow, digital twin, product configurator, dashboard, documentation renderer, or agent verification loop using public scena…

2026년 7월 21일
scena-doctor
소프트웨어 개발자

Use when adding, changing, or reviewing scena doctor checks, validation gates, silent-failure prevention, source-derived architecture rules, or checklist enforcement.

2026년 7월 19일
scena-renderer-architecture
소프트웨어 개발자

Use when implementing or refactoring scena renderer architecture, public API, module ownership, typed handles, resource lifetime, prepare/render lifecycle, surface/context recovery, or native/WASM platform boundaries.

2026년 7월 19일
scena-gltf-assets
소프트웨어 개발자

Use when implementing or reviewing glTF/GLB loading, KHR extensions, asset cache/dedup/hot reload, anchors/extras, units, coordinate conversion, animation clips, skinning, morph targets, or import rebinding.

2026년 5월 6일
수집된 skill 9개 중 8개를 표시합니다.
저장소 2개 중 2개 표시
모든 저장소를 표시했습니다