Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로 산출물 복사, pc5090의 doc/assets/items.md 또는 props.md에 유래 기록까지. "이…
Deploy OpenMMO to production or prepare a production village-data transfer. Use when the user asks to deploy, ship, or apply public village changes to prod; preserve production player data and verify the complete facility, terrain, and vegetation changes.
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note to ~/work/notes. Use for "로그 조사", "로그 점검", "수상한 점 없는지", or…
Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit. Upload changed binary assets to Hugging Face and update assets.lock before committing, run required quality checks, and commit with an imperative…
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Use this skill whenever the user says "game login", "log into the game", "start the game", "connect to…
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. (1) Armature rotation=90° X → 0, (2) Armature/Mesh scale=0.01/100 → 1, (3) rest pose 발이 지면(z=0)에 닿도록 위치 보정.
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the default…
Automated quality-assured commit workflow. Analyzes changes, runs linting/checking based on AGENTS.md, and prepares standardized commit messages.