Run the repository commit workflow when the user explicitly asks to commit changes or create a save-point commit. Upload changed binary assets to Hugging Face and update assets.lock before committing, run required quality checks, and commit with an imperative…
Investigate OpenMMO production warnings, errors, suspicious behavior, and unresolved incidents within a deployment interval; correlate journald, nginx, and targeted evidence, then write a dated note to ~/work/notes. Use for "로그 조사", "로그 점검", "수상한 점 없는지", or…
Meshy 등에서 받은 GLB/FBX를 Blender로 가져와 게임용 아이템 애셋으로 만든다 — 기존 애셋과 비교해 스케일 결정·적용, 원점 바닥 중심, Meshy emissive 제거, 텍스처 512² 축소·WebP export, client/public/models/ 로 GLB export, 128×128 아이콘 렌더, 원화 배치, pc5090으로 산출물 복사, pc5090의 doc/assets/items.md 또는 props.md에 유래 기록까지. "이…
Deploy OpenMMO to production or prepare a production village-data transfer. Use when the user asks to deploy, ship, or apply public village changes to prod; preserve production player data and verify the complete facility, terrain, and vegetation changes.
Automate the OpenMMO game login process — open the dev server in real Chrome, sign in with Google, and enter the game with the default-selected character. Use this skill whenever the user says "game login", "log into the game", "start the game", "connect to…
Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. (1) Armature rotation=90° X → 0, (2) Armature/Mesh scale=0.01/100 → 1, (3) rest pose 발이 지면(z=0)에 닿도록 위치 보정.
Open the local OpenMMO development game in the Codex in-app browser, sign in with Google, select the default character, and press Start to enter the game. Use when the user asks Codex to connect to localhost:10004, log into OpenMMO, choose the default…
Automated quality-assured commit workflow. Analyzes changes, runs linting/checking based on AGENTS.md, and prepares standardized commit messages.