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sparkengine-shader-compiler-internals

스타23
포크1
업데이트2026년 7월 7일 12:00

Architecture and internals of SparkShaderCompiler, SparkEngine's in-house offline shader-compilation CLI tool (SparkShaderCompiler/src/main.cpp). Covers what input languages it accepts (HLSL and GLSL, SPIR-V passthrough), its CLI flags, the RHI CompileShader pipeline stages, output artifacts (.cso / .spv / .glsl) and where they land, filename-based stage inference, and how to add a new backend/stage or extend the tool. TRIGGER when the user asks "how does the shader compiler tool work", "how do I run SparkShaderCompiler", "what flags does the shader compiler take", "how do I batch-compile shaders", "where do compiled shaders go", "how do I add a new shader stage/backend to the compiler", or "why is my .cso just HLSL text". DO NOT TRIGGER for runtime shader debugging (why a shader renders wrong, pixel/HLSL debugging) — use the global shader-debug skill instead.

설치

Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.

SKILL.md
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