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GitHub 저장소

claude-code-onboarding

claude-code-onboarding에는 kumaran-is에서 수집한 skills 156개가 있으며, 저장소 수준 직업 범위와 사이트 내 skill 상세 페이지를 제공합니다.

수집된 skills
156
Stars
31
업데이트
2026-05-26
Forks
19
직업 범위
직업 카테고리 25개 · 100% 분류됨
저장소 탐색

이 저장소의 skills

browser-testing
소프트웨어 품질 보증 분석가·테스터

Browser automation and testing using playwright-cli (stateful Bash CLI for scripted tests — network inspection, console monitoring, screenshots, tracing) and Browser-Use MCP (autonomous agent flows). Use when the user needs to test web apps, debug browser issues, analyze performance, fill forms, run E2E user flows, or inspect network/console activity.

2026-05-26
decision-frameworks
경영 분석가

Use when working through a specific problem or decision using a single reasoning framework applied deeply and interactively. Covers First Principles (break assumptions, rebuild from truth), Inversion (guarantee failure, then flip), Regret Minimization (decide from age 80), and Opportunity Cost (make tradeoffs visible). Triggers: "first principles", "inversion", "regret minimization", "opportunity cost", "help me think through", "challenge my assumptions", "what am I giving up", "work backwards from failure", "what would I regret".

2026-05-26
mental-model-applier
경영 분석가

Use when stuck on any problem or decision and need frameworks that actually apply to the specific situation — not a generic list. Selects the three most relevant mental models for the problem at hand and applies each one to produce a specific insight. Triggers: "apply mental models", "I'm stuck on", "need a framework for", "different perspective on", "mental model", "thinking framework", "perspective shift", "been thinking about this too long".

2026-05-26
second-order-thinker
경영 분석가

Use before any significant decision, when analyzing a trend, or when evaluating the impact of any action beyond the obvious. Maps first, second, and third order consequences — the effects of the effects that most people miss. Triggers: "second order effects", "map consequences", "think ahead", "what happens after", "downstream effects", "systems thinking", "analyze this decision", "what are the ripple effects".

2026-05-26
code-explainer
소프트웨어 개발자

Use when you need to explain any piece of code for handoff, onboarding, or knowledge transfer — produces a dual-audience explanation (user-facing and modifier-facing) plus the fragile part and key assumption. Triggers: "explain this code", "what does this do", "help me understand", "onboard someone to", "document this", "explain for handoff", "code walkthrough".

2026-05-26
pr-review
소프트웨어 품질 보증 분석가·테스터

Use when reviewing someone else's PR or preparing your own review comments for posting to GitHub. Implements a two-stage approval process — internal rich analysis first, human approval gate, then clean public posting. Nothing posts to GitHub until you explicitly approve. Triggers: "review this PR", "post a PR review", "review PR #N", "give feedback on PR", "submit a code review", "pr comment".

2026-05-26
a2ui-angular
소프트웨어 개발자

A2UI (Agent-to-User Interface) renderer development for Angular 21.x. Use when building A2UI component renderers, agent-driven UIs, A2UI catalogs, action handlers, or streaming A2UI payloads. Covers protocol implementation, security validation, component mapping, and agent integration.

2026-05-25
streaming-protocols
소프트웨어 개발자

Use when designing or debugging streaming in AI systems — SSE, NDJSON, HTTP Streaming, WebSocket, MCP transport, or A2UI transport. Covers the three-layer mental model, bidirectionality, real-world wire formats (OpenAI, Anthropic, MCP), production pitfalls (proxy buffering, compression, mobile reconnection), and the decision guide for which protocol to use when.

2026-05-25
rag-architect
소프트웨어 개발자

Use when designing or modifying a RAG (Retrieval-Augmented Generation) pipeline — picking chunking strategy, embedding models, retrieval methods, reranking, fusion (RRF), abstention, multi-tenancy patterns, or evaluating whether RAG is the right tool at all. Triggers on phrases like "design a RAG system", "build retrieval", "RAG architecture", "should I use RAG", "chunking strategy", "hybrid retrieval", "reranker choice", "vector database", "embedding model selection".

2026-05-25
rag-evaluator
소프트웨어 품질 보증 분석가·테스터

Use when designing, building, or operating RAG evaluation — golden sets, retrieval metrics (Recall@K, NDCG, MRR), answer metrics (faithfulness, citation accuracy), LLM-as-judge setup, CI gates for RAG, eval at scale, drift detection. Triggers on phrases like "evaluate RAG", "golden set", "RAG metrics", "RAGAS", "faithfulness evaluation", "regression test RAG", "RAG CI".

2026-05-25
rag-review
소프트웨어 품질 보증 분석가·테스터

Use when reviewing or auditing a RAG pipeline end-to-end against production best practices. Covers all 8 stages — ingestion/chunking, versioning/updates, embedding/indexing, query routing, retrieval/fusion/reranking, generation/abstention, security, and eval/observability. Triggers on phrases like "review RAG pipeline", "audit RAG", "RAG E2E review", "is this RAG production ready", "check RAG implementation", "RAG pre-merge review", "review this RAG code".

2026-05-25
vector-database
데이터베이스 아키텍트

Use for all vector database work — pgvector schema design, Weaviate collection creation, RAG pipeline scaffolding, embedding model selection, index tuning (HNSW vs IVFFlat), and embedding model migration. Triggers on: 'vector search', 'pgvector', 'weaviate', 'embedding', 'RAG pipeline', 'semantic search', 'hybrid search', 'nearest neighbor', 'vector index', 're-embedding', 'ANN index'. Use whenever vectors, embeddings, or similarity search are involved, even if not explicitly named.

2026-05-25
mcp-builder
소프트웨어 개발자

Use when building, testing, or designing MCP (Model Context Protocol) servers to integrate external APIs and services. Covers tool design, schema validation, error handling, security, resilience patterns, and production evaluations for Python (FastMCP) and Node/TypeScript (MCP SDK) implementations.

2026-05-23
screenshot-to-flutter
소프트웨어 개발자

Pixel-perfect Flutter widget replication from a screenshot. Use when the user provides a UI screenshot and asks to replicate, clone, implement, or build it in Flutter. Enforces design system tokens (ColorScheme tokens, AppSpacing, TextTheme) — never raw hex or hardcoded values. Triggers: screenshot to flutter, replicate this screen, clone this UI, build this screen in flutter, implement this design in flutter.

2026-05-23
stripe
소프트웨어 개발자

Use when integrating Stripe payments — subscription billing, customer management, payment links, webhooks, Stripe Connect vendor payouts, or invoicing. Load before writing any Stripe API code. Query the Stripe MCP server for API verification.

2026-05-23
revenuecat
소프트웨어 개발자

Use when integrating RevenueCat in-app subscriptions in Flutter apps — entitlements, offerings, paywalls, purchases_flutter SDK, or Stripe backend sync. Load before writing any RevenueCat or IAP code. Query the RevenueCat MCP server for API verification.

2026-05-23
flutter-genui
소프트웨어 개발자

Flutter GenUI SDK — conversational AI-driven UI using A2UI protocol. Use when building GenUI renderers, widget catalogs, Conversation orchestration, DataModel binding, SurfaceController setup, or SSE-streamed agent-to-UI flows in Flutter. Covers catalog design, A2UI transport, state binding, custom widgets, and triage integration.

2026-05-23
angular-spa
웹 개발자

Angular 21.x SPA development skill with TailwindCSS 4.x and daisyUI 5.5.5. Use when building Angular standalone components, services, lazy-loaded routes, unit tests, or creating UI with TailwindCSS + daisyUI. Covers component scaffolding, UI/UX design, accessibility audits, and design systems.

2026-05-23
flutter-mobile
소프트웨어 개발자

This skill provides patterns and templates for Flutter 3.41.x / Dart 3.10.9 cross-platform mobile development. It should be activated when building Flutter screens, Riverpod providers, Freezed models, or widget tests.

2026-05-23
screenshot-to-angular
소프트웨어 개발자

Pixel-perfect Angular component replication from a screenshot. Use when the user provides a UI screenshot and asks to replicate, clone, implement, or build it in Angular. Enforces Angular standards (daisyUI semantic classes, Tailwind scale, standalone components, signals). Triggers: screenshot to angular, replicate this screen angular, clone this UI angular, build this screen in angular, implement this design angular.

2026-05-23
eval-guide
소프트웨어 품질 보증 분석가·테스터

Use when writing eval code, configuring eval infrastructure, creating golden datasets, setting up PromptRegistry, authoring CI eval gates, or working with any eval tool: DeepEval, Ragas, Giskard OSS v3, Promptfoo, Langfuse, Arize Phoenix, adk eval, ADK User Simulation, Vertex GenAI Eval. Covers per-agent accuracy thresholds, CI tier structure (R1-R4), MCP eval suites, golden dataset structure, and PromptRegistry architecture. Also covers pytest harness configuration (asyncio_mode, InMemoryRunner, parametrize-over-golden).

2026-05-23
three-dart-animation
웹 개발자

three_dart animation — AnimationMixer, AnimationClip, AnimationAction, keyframe tracks, procedural animation in Flutter. Use when animating 3D objects, playing GLTF animations, or blending animations in a Flutter three_dart scene.

2026-05-20
three-dart-fundamentals
웹 개발자

three_dart scene setup, WebGL renderer in Flutter, Scene, PerspectiveCamera, WebGLRenderer, Object3D hierarchy, animation loop. Use when setting up 3D scenes in Flutter with three_dart, creating cameras, configuring renderers, or managing 3D object transforms in a Flutter app.

2026-05-20
three-dart-geometry
웹 개발자

three_dart geometry — BoxGeometry, SphereGeometry, BufferGeometry, custom geometry, instancing in Flutter. Use when creating 3D shapes, building custom meshes, or using instanced rendering in a Flutter three_dart scene.

2026-05-20
three-dart-loaders
소프트웨어 개발자

three_dart loaders — GLTFLoader, loading GLTF/GLB models, textures, async patterns, Flutter asset loading. Use when loading 3D models, textures, or external assets into a Flutter three_dart scene.

2026-05-20
three-dart-materials
웹 개발자

three_dart materials — MeshStandardMaterial, MeshBasicMaterial, MeshPhongMaterial, ShaderMaterial, transparency, wireframe in Flutter. Use when applying materials to 3D objects in Flutter three_dart scenes.

2026-05-20
threejs-animation
웹 개발자

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

2026-05-20
threejs-fundamentals
웹 개발자

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

2026-05-20
threejs-geometry
웹 개발자

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

2026-05-20
threejs-interaction
웹 개발자

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

2026-05-20
threejs-lighting
웹 개발자

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

2026-05-20
threejs-loaders
웹 개발자

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

2026-05-20
threejs-materials
웹 개발자

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

2026-05-20
threejs-postprocessing
웹 개발자

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

2026-05-20
threejs-shaders
웹 개발자

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

2026-05-20
threejs-textures
웹 개발자

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

2026-05-20
adk-dev-guide
소프트웨어 개발자

ADK development lifecycle guardrails — 4-phase workflow (Understand → Build → Evaluate → Deploy), import precision rules, GOOGLE_CLOUD_LOCATION debugging, code preservation, and infinite loop breaking. Load BEFORE google-adk when starting a new ADK agent feature.

2026-05-20
agentic-ai-dev
소프트웨어 개발자

This skill provides patterns and templates for building production AI agents with Python 3.14, LangChain v1.2.8, LangGraph v1.0.7, and FastAPI 0.135.2. Use when creating AI agents, RAG systems, graph workflows, tools, memory systems, or agent tests.

2026-05-20
writing-skills
소프트웨어 개발자

Use when creating a new Claude Code skill from scratch, extending an existing skill, or reviewing a skill for structure compliance. Covers anatomy, frontmatter fields, progressive disclosure, 500-line limit, and the 6-step creation checklist. Triggers: "create a skill", "write a skill", "add a skill", "new skill for X", "skill structure", "how do I write a skill".

2026-05-20
rag-debugger
데이터 과학자

Use when a RAG system is returning bad answers — hallucinations, wrong content, missing exact terms, low recall, slow responses, stale data, citation errors, tenant data leakage, or any production retrieval failure. Walks the 9-layer diagnostic chain backward from output to root cause. Triggers on phrases like "RAG returning wrong answers", "hallucinating", "can't find document", "wrong tenant data", "low recall", "RAG is slow", "missing citations".

2026-05-18
이 저장소에서 수집된 skills 156개 중 상위 40개를 표시합니다.