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meistro57
GitHub 제작자 프로필

meistro57

2개 GitHub 저장소에서 수집된 40개 skills를 저장소 단위로 보여줍니다.

수집된 skills
40
저장소
2
업데이트
2026년 7월 20일
저장소 탐색

저장소와 대표 skills

threejs-atmosphere-aerial-perspective
소프트웨어 개발자

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and…

2026년 7월 20일
threejs-bloom
소프트웨어 개발자

Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.

2026년 7월 20일
threejs-camera-direction
소프트웨어 개발자

Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints,…

2026년 7월 20일
threejs-exposure-color-grading
소프트웨어 개발자

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

2026년 7월 20일
threejs-image-pipeline
소프트웨어 개발자

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

2026년 7월 20일
threejs-parallax-occlusion-mapping
소프트웨어 개발자

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

2026년 7월 20일
threejs-precipitation-surfaces
소프트웨어 개발자

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage…

2026년 7월 20일
threejs-procedural-animation
소프트웨어 개발자

Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent…

2026년 7월 20일
수집된 skill 24개 중 8개를 표시합니다.
laravelapi-resources-and-pagination
소프트웨어 개발자

Use API Resources with pagination and conditional fields; keep response shapes stable and cache-friendly

2026년 3월 15일
laravelblade-components-and-layouts
웹 개발자

Compose UIs with Blade components, slots, and layouts; keep templates pure and testable

2026년 3월 15일
laravelcode-review-requests
소프트웨어 품질 보증 분석가·테스터

Request effective code reviews—specify focus areas, provide context, ask for architectural feedback, reference Laravel conventions

2026년 3월 15일
laraveldaily-workflow
소프트웨어 개발자

Practical daily checklist for Laravel projects; bring services up, run migrations, queues, quality gates, and tests

2026년 3월 15일
laraveldebugging-prompts
소프트웨어 개발자

Create effective debugging prompts—include error messages, stack traces, expected vs actual behavior, logs, and attempted solutions

2026년 3월 15일
laraveleffective-context
소프트웨어 개발자

Provide comprehensive context in prompts—files, errors, Laravel version, dependencies, and monorepo details—for accurate AI responses

2026년 3월 15일
laraveleloquent-relationships
소프트웨어 개발자

Define clear relationships and load data efficiently; prevent N+1, use constraints, counts/sums, and pivot syncing safely

2026년 3월 15일
laravelform-requests
소프트웨어 개발자

Move validation and authorization into Form Requests; use rule objects, custom messages, and nested data handling to keep controllers slim

2026년 3월 15일
수집된 skill 16개 중 8개를 표시합니다.
저장소 2개 중 2개 표시
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