Skip to main content
meistro57
GitHub-Creator-Profil

meistro57

Repository-Ansicht von 40 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
40
Repositories
2
aktualisiert
20. Juli 2026
Repository-Explorer

Repositories und repräsentative Skills

threejs-atmosphere-aerial-perspective
Softwareentwickler

Implement physically motivated sky and aerial-perspective systems in Three.js. Use for planetary atmospheres, ground-to-space transitions, Rayleigh/Mie scattering, precomputed LUTs, depth-based transmittance and inscattering, sun/moon discs, and…

20. Juli 2026
threejs-bloom
Softwareentwickler

Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.

20. Juli 2026
threejs-camera-direction
Softwareentwickler

Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints,…

20. Juli 2026
threejs-exposure-color-grading
Softwareentwickler

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

20. Juli 2026
threejs-image-pipeline
Softwareentwickler

Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.

20. Juli 2026
threejs-parallax-occlusion-mapping
Softwareentwickler

Build silhouette-aware parallax occlusion mapping in Three.js WebGPU and TSL. Use for height-field ray marching, relief UVs, clipped flat or curved silhouettes, inflated shells, self-shadowing, relief-aware shadow depth, and height-derived normals.

20. Juli 2026
threejs-precipitation-surfaces
Softwareentwickler

Build coupled precipitation and affected surfaces in Three.js. Use for falling snow, snow accumulation, model snow caps, wet asphalt puddles, procedural ripple normals, splash flipbooks, rain streaks, shared weather envelopes, and surface wetness or coverage…

20. Juli 2026
threejs-procedural-animation
Softwareentwickler

Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent…

20. Juli 2026
Es werden 8 von 24 gesammelten Skills angezeigt.
Es werden 8 von 16 gesammelten Skills angezeigt.
2 von 2 Repositories angezeigt
Alle Repositories angezeigt