Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
원문 언어: 영어
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nexuslinkproductions/yuri-os수집된 skill 1,033개 중 40개를 표시합니다.
Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.
원문 언어: 영어
Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.
원문 언어: 영어
Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.
원문 언어: 영어
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
원문 언어: 영어
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
원문 언어: 영어
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
원문 언어: 영어
Route substantial YURI/MURE work through the OMP TaskTool using allowlisted `compileOmpSpawn` payloads and explicit configured agent IDs with model overrides. Use for multi-step work, parallel research, implementation, architecture, verification,…
원문 언어: 영어
When dispatching cheap recon / spec-drafting work in a MURE workflow, fan across canary-proven cheap-tier routes by sub-task rather than running it inline in Sol. Trigger: any R0 read-only recon or R1 spec drafting that can be split across cheap-frontier…
원문 언어: 영어
Use when fanning out MURE/subagent lanes across model tiers, deciding cheap-vs-heavy routing, or orchestrating a fleet — the canonical doctrine now lives in the fleet-economy skill; load that instead.
원문 언어: 영어
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
원문 언어: 영어
Cast genjutsu on a UI - creative coding for motion, micro-interactions, and wow-factor. Scans the stack, proposes an interaction thesis, loads the right sub-skills, implements the illusion. Adapts to Web, Android (Compose), Apple (SwiftUI).
원문 언어: 영어
Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.
원문 언어: 영어
Jetpack Compose animation foundations - animate*AsState, AnimatedVisibility, Crossfade, updateTransition, SharedTransitionLayout, gestures.
원문 언어: 영어
Compose Multiplatform / KMP patterns - expect/actual composables, platform-specific code, density and font handling cross-target, iOS/Android/Desktop interop.
원문 언어: 영어
Zero-dependency animations and visual techniques - scroll-driven, View Transitions, @starting-style, modern CSS.
원문 언어: 영어
Design audit checklist - motion gaps, accessibility, color consistency, responsive, performance.
원문 언어: 영어
Desktop-specific UX principles - hover states, pointer precision, keyboard shortcuts, multi-window, focus management. Covers macOS, Windows, Linux, web desktop.
원문 언어: 영어
Framer Motion / Motion sub-skill - AnimatePresence, layout animations, gestures, motion values.
원문 언어: 영어
GSAP animation engine sub-skill - core, timeline, ScrollTrigger, plugins.
원문 언어: 영어
Mobile-specific UX principles - touch targets, hover-less doctrine, thumb zones, safe areas, gestures, mobile perf budgets. Cross-platform (web mobile, iOS, Android).
원문 언어: 영어
Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.
원문 언어: 영어
Paint a complete visual universe with genjutsu - art direction brainstorm, design system, implementation, audit. Anti-AI-slop design pipeline. Adapts to Web, Android (Compose), Apple (SwiftUI).
원문 언어: 영어
Advanced SwiftUI visuals - Metal shaders (.colorEffect, .layerEffect, .distortionEffect), .visualEffect, Liquid Glass (iOS 26), Canvas, holographic and CRT effects.
원문 언어: 영어
SwiftUI animation foundations - withAnimation, transitions, matchedGeometryEffect, PhaseAnimator, KeyframeAnimator, springs, gestures.
원문 언어: 영어
Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing.
원문 언어: 영어
UI/UX design intelligence. 50 styles, 21 palettes, 50 font pairings, 20 charts, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize,…
원문 언어: 영어
Verify stdio MCP server liveness/attachment on macOS without inferring from age or fd state - five lsof/awk methodology traps, when fd-join is the wrong tool, the global-orphan host-recognition gap, the Codex MCP-duplication mechanism tiers, and the…
원문 언어: 영어
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions,…
원문 언어: 영어
When verifying security/enforcement/safety claims — each layer needs its own evidence; don't over-extend a verified claim to the next unverified layer
원문 언어: 영어
Use before claiming a test/validator/gate result is commit-linked, on origin/main, on a specific sha, green-on-HEAD, or pre-existing — to avoid attributing worktree-derived results to a commit without verifying all inputs. Requires disposable-fresh worktree…
원문 언어: 영어
Use when running or designing a measured self-improvement loop on a YURI subsystem — "climb this metric", "optimize the resolver", "autoresearch", "improve X until the score goes up" — or when deciding whether a subsystem is loop-improvable at all. Also use…
원문 언어: 영어
Invoke when user asks to run the ADW loop / agentic engineering loop / software factory workflow.
원문 언어: 영어
Edit user-supplied prose to remove generic AI-writing patterns while preserving meaning, evidence, citations, and the writer's own voice. Use when the user asks to humanize, de-slop, polish, or voice-match prose.
원문 언어: 영어
Query the local Claude Code prompt library (52 official prompts, tagged by SDLC phase, category, and role) when composing task prompts for any lane — orchestrator packets, worker dispatch, or OMP micro-tasks. Filter by phase…
원문 언어: 영어
Governing a multi-agent fleet (OMP/MURE) for real deliverables — right-sizing governance vs mission, owner-vs-peer authority, OMP producer dispatch reliability (M3 empty-yield), sandbox confinement, and avoiding conservative stalls. Use when orchestrating…
원문 언어: 영어
Verifying commit scope and distinguishing real fixes from test-narrowing/suppression. Use when auditing a commit, judging whether a green test reflects a genuine fix, classifying whitelist/allowlist exceptions, or navigating protected-path guards. Covers…
원문 언어: 영어
Governing a multi-agent fleet (OMP/MURE) for real deliverables — right-sizing governance vs mission, owner-vs-peer authority, OMP producer dispatch reliability (M3 empty-yield), sandbox confinement, and avoiding conservative stalls. Use when orchestrating…
원문 언어: 영어
Verifying commit scope and distinguishing real fixes from test-narrowing/suppression. Use when auditing a commit, judging whether a green test reflects a genuine fix, classifying whitelist/allowlist exceptions, or navigating protected-path guards. Covers…
원문 언어: 영어
Use when orchestrating any non-trivial multi-part task with subagents or model lanes — builds, audits, refactors, research sweeps, migrations — or when deciding which model tier handles a unit of work, how wide to fan out, or whether a heavy lane should…
원문 언어: 영어
Recall and load the minimal canonical YURI skill set before every substantive YURI task, including implementation, analysis, research, planning, review, or verification. Do not use for trivial acknowledgements or status-only replies.
원문 언어: 영어