Codex 또는 Claude로 설치 이 Prompt를 복사해 Codex, Claude 또는 다른 어시스턴트에 붙여 넣으면 Skill 페이지를 검토하고 설치를 진행할 수 있습니다.
직접 명령은 검토 Prompt를 거치지 않습니다. 실행하기 전에 소스를 확인하세요.
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill npc-types명령은 한 줄로 유지됩니다. 복사하기 전에 가로로 스크롤해 전체 내용을 확인하세요.
로컬 사본을 원하시나요? SkillsMP에서 현재 제공할 수 있는 파일을 다운로드하세요.
SKILL.md 표시 중
| name | npc-types |
| description | Schema and rules for creating NPC types |
| context | fork |
| agent | npc-types |
Edit tabs/npc-types.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
description | A paragraph describing this type and their typical physical features and personality |
vulnerabilities | Array of damage types (use [] if none) |
resistances | Array of damage types (use [] if none) |
immunities | Array of damage types (use [] if none) |
Create an NPC type when:
When an NPC has type: "goblin", it looks up npcTypes.goblin for damage interactions:
This means types provide baseline damage profiles that individual NPCs can extend.
A paragraph describing this type and their typical physical features and personality. Keep descriptions focused on what the type IS, not specific individuals.
Use damage types from combatSettings.damageTypes in settings.
interface NPCType {
name: string // Must match object key
description: string // What this type is
vulnerabilities: string[] // 1.5x damage from these types
resistances: string[] // 0.5x damage from these types
immunities: string[] // 0x damage from these types
}
When creating an NPC type that represents a species (playable race or sentient creature type), you must also create corresponding Trait and World Lore entries. The description contains lore paragraphs + skill blocks separated by \n. The lore paragraphs are shared identically with the Trait description and Trait traitNarrativeEffects; the skill block format differs per field.
See Species Consistency Rules for the full requirements.
For detailed documentation, see npc-types-reference.md.
SOC 직업 분류 기준