用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill npc-types命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
| name | npc-types |
| description | Schema and rules for creating NPC types |
| context | fork |
| agent | npc-types |
Edit tabs/npc-types.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
description | A paragraph describing this type and their typical physical features and personality |
vulnerabilities | Array of damage types (use [] if none) |
resistances | Array of damage types (use [] if none) |
immunities | Array of damage types (use [] if none) |
Create an NPC type when:
When an NPC has type: "goblin", it looks up npcTypes.goblin for damage interactions:
This means types provide baseline damage profiles that individual NPCs can extend.
A paragraph describing this type and their typical physical features and personality. Keep descriptions focused on what the type IS, not specific individuals.
Use damage types from combatSettings.damageTypes in settings.
interface NPCType {
name: string // Must match object key
description: string // What this type is
vulnerabilities: string[] // 1.5x damage from these types
resistances: string[] // 0.5x damage from these types
immunities: string[] // 0x damage from these types
}
When creating an NPC type that represents a species (playable race or sentient creature type), you must also create corresponding Trait and World Lore entries. The description contains lore paragraphs + skill blocks separated by \n. The lore paragraphs are shared identically with the Trait description and Trait traitNarrativeEffects; the skill block format differs per field.
See Species Consistency Rules for the full requirements.
For detailed documentation, see npc-types-reference.md.
Check character counts and limits for Voyage World config files. Use when checking how much space is used, before adding large content, or when approaching size limits.
Schema and rules for creating triggers
Schema and rules for editing AI instructions
基于 SOC 职业分类