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npc-types
Schema and rules for creating NPC types
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Schema and rules for creating NPC types
Mit Codex oder Claude installieren Kopieren Sie diesen Prompt, fügen Sie ihn in Codex, Claude oder einen anderen Assistant ein und lassen Sie die Skill-Seite prüfen und installieren.
Basierend auf der SOC-Berufsklassifikation
Schema and rules for editing AI instructions
Check character counts and limits for Voyage World config files. Use when checking how much space is used, before adding large content, or when approaching size limits.
Schema and rules for creating locations
Schema and rules for editing settings
Schema and rules for creating traits
Schema and rules for creating triggers
| name | npc-types |
| description | Schema and rules for creating NPC types |
| context | fork |
| agent | npc-types |
Edit tabs/npc-types.json.
| Field | Requirement |
|---|---|
name | Must match object key exactly |
description | A paragraph describing this type and their typical physical features and personality |
vulnerabilities | Array of damage types (use [] if none) |
resistances | Array of damage types (use [] if none) |
immunities | Array of damage types (use [] if none) |
Create an NPC type when:
When an NPC has type: "goblin", it looks up npcTypes.goblin for damage interactions:
This means types provide baseline damage profiles that individual NPCs can extend.
A paragraph describing this type and their typical physical features and personality. Keep descriptions focused on what the type IS, not specific individuals.
Use damage types from combatSettings.damageTypes in settings.
interface NPCType {
name: string // Must match object key
description: string // What this type is
vulnerabilities: string[] // 1.5x damage from these types
resistances: string[] // 0.5x damage from these types
immunities: string[] // 0x damage from these types
}
When creating an NPC type that represents a species (playable race or sentient creature type), you must also create corresponding Trait and World Lore entries. The description contains lore paragraphs + skill blocks separated by \n. The lore paragraphs are shared identically with the Trait description and Trait traitNarrativeEffects; the skill block format differs per field.
See Species Consistency Rules for the full requirements.
For detailed documentation, see npc-types-reference.md.