| name | jit-carton-node-resolver |
| description | WHAT: just-in-time building of TreeShell nodes from CartON graph relationships — when a jump targets a coordinate not found in any family JSON config, resolve the CartON concept into a cached Menu node whose options come from its HAS_PART relationships. WHEN: when a TreeShell jump target is not found in any loaded family JSON config, you need a node built on the fly from a CartON concept, or working on JIT node resolution for SANCREV game navigation. |
'''JIT resolution of CartON concepts as TreeShell nodes. When jump targets a coordinate not found in any family JSON '''Replayable skill pattern - understand=context only''' '''TreeShell internal architecture and extension patterns''' '''Skill category classification''' '''Personal domain category enum for observation tagging''' '''TreeShell internal architecture and extension patterns''' '''CartON knowledge graph integration with TreeShell navigation''' '''Just-in-time building of TreeShell nodes from CartON graph relationships''' '''When a jump target is not found in any loaded family JSON config''' '''A cached Menu node with options derived from CartON HAS_PART relationships''' '''Requires understanding of the bidirectional population pattern''' '''Core infrastructure for SANCREV game navigation'''
Skill Contents
reference.md — detailed reference (read for full docs)