| name | march-double-time |
| description | Marches at double-time, a fast crisp military cadence, TRAVELING via moveTo with a tall chest and pumping arms. Use when a command mentions double time, quick march, fast march, double-time march, or pick up the marching pace. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","move-arm"] |
march-double-time
A brisk, snappy military march that travels fast. Engine overlays the quick step cycle.
Composes: walk + move-arm
How
- TRAVEL uses top-level
moveTo (never an in-place leg cycle): a named target from state.locations, or a point ahead computed from state.position+state.faceDeg. Far point (d~3).
- Base
pose: tall chest (Chest-X), head up, bent pumping arms.
- Short
durationMs (~1800).
Example
- "march double time" ->
{"durationMs":1800,"moveTo":{"x":0,"z":3},"pose":{"Chest":[-4,0,0],"Neck":[-3,0,0],"RightForearm":[0,0,90],"LeftForearm":[0,0,-90]},"say":"Double time, move!"}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.