| name | stalk |
| description | Stalks forward slowly and predatorily, low and weight-forward with eyes locked ahead, TRANSLATING via moveTo. Use when a command mentions stalk, stalking, predator walk, hunt slowly, or creep up on prey deliberately. (For quiet stealth, use sneak.) |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","bend-knees","move-torso"] |
stalk
A deliberate, predatory advance: crouched, weight forward, gaze fixed. Engine drives the slow legs.
Composes: walk + bend-knees + move-torso
How
- TRAVEL uses top-level
moveTo (never an in-place leg cycle): a named target from state.locations, or a point ahead computed from state.position+state.faceDeg. Slow, mid distance.
- Base
pose: deep forward crouch (Spine/Chest+X), bent knees, head up locked (Neck-X).
- Slow
durationMs (~3400).
Example
- "stalk toward it" ->
{"durationMs":3400,"moveTo":{"x":0,"z":2},"pose":{"Spine":[24,0,0],"Chest":[16,0,0],"Neck":[-14,0,0],"LeftLeg":[22,0,0],"RightLeg":[22,0,0]},"say":"*stalking quietly*"}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.