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physics-simulation

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Atualizado4 de junho de 2026 às 20:03

Single source of truth for physics in Isaac Sim 6.0+ / Kit 110. Covers PhysicsScene config (gravity, Hz, CCD, stabilization, solver type), per-prim setup (RigidBodyAPI, MassAPI, CollisionAPI, kinematic bodies, joint drives), contact materials with friction/restitution reference tables, Newton solver selection (Featherstone, MuJoCo, XPBD, SemiImplicit, VBD) vs PhysX, physics sensors (contact, IMU, raycast), physics-to-USD readback (RigidPrim vs XformCache vs DC), and 5 worked-example mechanism templates. Use when configuring a PhysicsScene; applying physics to USD prims; choosing solver iterations or Newton backend; setting up contact materials, joint drives, or sensors; debugging objects falling through ground; or building impact/crash, vibratory feeder, gyro, cradle, or escapement mechanisms.

Instalação

Instalar com Codex ou Claude Copie este prompt, cole no Codex, Claude ou outro assistente e deixe que ele revise a página da skill e instale para você.

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