Entry point for Isaac Sim synthetic data generation (SDG) with actors, humans, robots, events, incidents, captions, or cameras. Use when planning an Action and Event Data Generation (AEDG) run.
Idioma do texto original: inglês
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O SkillsMP coletou 73 skills de isaac-sim/IsaacSim. Abra uma skill para revisar a origem e os detalhes.
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Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/isaac-sim/IsaacSim.Mostrando 40 de 73 skills coletadas.
Entry point for Isaac Sim synthetic data generation (SDG) with actors, humans, robots, events, incidents, captions, or cameras. Use when planning an Action and Event Data Generation (AEDG) run.
Idioma do texto original: inglês
Generate deterministic USD lighting override sublayers for Actor SDG. Use when randomizing lights, creating lighting variations, or preparing IRA prop_asset_paths.
Idioma do texto original: inglês
Generate validated Isaac Sim Replicator Agent YAML variations and optionally batch-run Actor SDG. Use when sweeping an IRA config or preparing batch Actor SDG runs.
Idioma do texto original: inglês
LLM-driven Behavior Tree Generation for Isaac Sim: turn a natural-language scenario into behavior-tree files. Use when generating a tree, authoring context/schema, or scripting the planner.
Idioma do texto original: inglês
Extract camera intrinsics, extrinsics, and FOV polygons to calibration.json. Use after cameras are placed; to place them first use place-camera-max-coverage.
Idioma do texto original: inglês
Headless Replicator SDG for static scenes (writers, poses, Kitti). Use when collecting annotated training data. Do NOT use for mobile-robot SDG (use mobility-gen).
Idioma do texto original: inglês
Author and validate the IRI event config YAML defining topple, fire, and spill incidents. Use when writing or debugging an incident config; to drive events use run-incident-events.
Idioma do texto original: inglês
USD camera setup, render products, intrinsics, and lens distortion. Use when configuring Isaac Sim cameras.
Idioma do texto original: inglês
Configure and troubleshoot Isaac Sim asset access through Asset Region Profiles, custom or local asset roots, downloadable asset packs, availability manifests, and the public storage APIs. Use for missing or unreachable Isaac Sim assets, regional routing,…
Idioma do texto original: inglês
Run a built Isaac Sim 6 headless with --no-window and the renderer disabled. Use for batch SDG jobs, physics-only CI, or unattended server runs.
Idioma do texto original: inglês
Install Isaac Sim from a public standalone build, Docker image, or Python package behind preflight, compatibility, EULA, and --execute gates. Use when installing Isaac Sim; never launches the app.
Idioma do texto original: inglês
Audit and validate Isaac Sim release migrations; currently covers 5.1 to 6.0. Do NOT use for new-project setup or unrelated runtime bugs.
Idioma do texto original: inglês
Execute end-to-end Isaac Sim work through ordered specialist skills and validation. Use when an established goal requires multi-skill scene, robot, render, sensor, or SDG integration.
Idioma do texto original: inglês
Localhost IPC client for a trusted Isaac Sim python_server (127.0.0.1:8226). Use for live stage iteration; intentional full Kit/Python surface on loopback only.
Idioma do texto original: inglês
Headless RT2/PathTracing production rendering with ACES tuning. Use when capturing frames or validating render quality.
Idioma do texto original: inglês
Runtime mobile-robot navigation in custom scripts (RL, baked, per-frame). Use when driving robots live in simulation.
Idioma do texto original: inglês
Clone, configure, or build IsaacSim-ros_workspaces using native ROS, Docker, custom interfaces, or Pixi. Use only for Isaac Sim ROS workspace requests, not generic workspace setup.
Idioma do texto original: inglês
ROS 2 OmniGraph bridge, Nav2, and multi-robot namespacing in Isaac Sim 6. Use for ROS 2 integration and fleet topics.
Idioma do texto original: inglês
RTX and physics sensor simulation (camera, LiDAR, IMU, contact). Use when adding, tuning, or validating sensors.
Idioma do texto original: inglês
Reference for Isaac Sim hangs, freezes, and performance stalls. Use when startup, MDL, physics, or Replicator blocks progress.
Idioma do texto original: inglês
Pre-delivery QA gate for Isaac Sim scripts (imports, lights, paths, frames). Level 3 executes untrusted Python unsandboxed and needs --confirm-execute. Use before handing off simulation work.
Idioma do texto original: inglês
Scope demos, POCs, and presentation captures before implementation. Use to define deliverables, acceptance criteria, evidence, and specialist handoffs; technique execution belongs to routed skills.
Idioma do texto original: inglês
Differential IK, grasp frames, and joint-space manipulation in Isaac Sim 6. Use for arm control, grasps, and contact validation.
Idioma do texto original: inglês
Patterns for authoring/composing skills (MSF). May propose skill-file edits (confirm before write) and optional localhost $IMAGE_SERVER_URL review uploads.
Idioma do texto original: inglês
MobilityGen SDG: record trajectories then replay-render sensors. Use for mobile-robot synthetic datasets.
Idioma do texto original: inglês
Motion-generation controllers for arms and mobile bases with obstacles. Use for SceneQuery-driven end-effector or drive motion.
Idioma do texto original: inglês
Shared mobile-robot substrate: footprints, A*, kinematics, cameras. Use before navigation/MobilityGen; not for map.yaml export (use occupancy-map).
Idioma do texto original: inglês
Pack boxes/parcels into a bin, pallet, or container and render SDG with IRO's bin_pack harmonizer. Use for warehouse/logistics packing synthetic data.
Idioma do texto original: inglês
Export ROS occupancy grids (map.yaml/png) from USD for Nav2. Not for footprints, A*, or kinematics (use navigation-primitives).
Idioma do texto original: inglês
PhysX/Newton scene and prim setup (bodies, joints, materials, sensors). Use when configuring simulation physics.
Idioma do texto original: inglês
Occlusion-aware CircularCameraPlacement around one target prim or world point. Use for multi-angle product or robot inspection shots that must keep the subject visible.
Idioma do texto original: inglês
Greedy CameraPlacementManager that fills a navmesh or XY scope until a patch-coverage ratio is met. Use for facility surveillance layouts that minimize camera count.
Idioma do texto original: inglês
Profile Isaac Sim with benchmark scripts and Tracy captures. Use when measuring or optimizing frame times.
Idioma do texto original: inglês
Tag prims and drive IRI topple, fire, and spill incidents on a live stage, then record a report. Use when running incidents; to author the config YAML use generate-incident-config.
Idioma do texto original: inglês
Propose skill-library updates from session learnings (loop step 5); writes only after explicit user confirmation. Use after novel fixes, workflows, or user corrections.
Idioma do texto original: inglês
Interpret SkillEvaluator T1/T2/T3 reports and apply targeted fixes to skills. Use when a skill is blocking or has actionable findings after an eval run.
Idioma do texto original: inglês
USD spatial math: transforms, bbox, layouts, and planning helpers. Use when placing, scaling, or arranging scene assets.
Idioma do texto original: inglês
Convert URDF/MJCF to USD for Isaac Sim and Isaac Lab. Use when importing a new robot description.
Idioma do texto original: inglês
Validate and build multi-arm articulations in USD. Use when assembling or fixing robot joint hierarchies.
Idioma do texto original: inglês
Layered USD composition with physics and appearance payloads. Use when structuring sim-ready robot or environment assets.
Idioma do texto original: inglês