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partme-ai
Perfil de criador do GitHub

partme-ai

Visão por repositório de 596 skills coletadas em 2 repositórios do GitHub.

skills coletadas
596
repositórios
2
atualizado
19 de set. de 2026
mapa de repositórios

Onde as skills estão

Principais repositórios por número de skills coletadas, com sua participação neste catálogo do criador e sua distribuição ocupacional.

explorador de repositórios

Repositórios e skills representativas

adobe-xd
sem classificação

Provides comprehensive guidance for Adobe XD including design creation, prototyping, components, and collaboration. Use when the user asks about Adobe XD, needs to create UI/UX designs, build prototypes, or work with Adobe XD components.

18 de set. de 2026
algorithmic-art
sem classificação

Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather…

18 de set. de 2026
api-doc-generator
sem classificação

Generate or update evidence-backed API documentation from OpenAPI specifications, framework routes, controllers, request/response models, validation rules, and tests. Use when the user explicitly asks for API or interface documentation, route inventory,…

18 de set. de 2026
better-icons
sem classificação

Use when working with icons in any project. Provides CLI for searching 200+ icon libraries (Iconify) and retrieving SVGs. Commands: `better-icons search <query>` to find icons, `better-icons get <id>` to get SVG. Also available as MCP server for AI agents.

18 de set. de 2026
blender-background-jobs
sem classificação

Run snapshot-isolated Blender exports, durable animation frame sequences, explicit frame recovery, verified video composition, still renders, and simulation baking without blocking the foreground scene.

18 de set. de 2026
blender-character-animation
sem classificação

Animate a registered Blender character rig and a single interactive prop with editable timing, IK controls, constraints, and continuity checks.

18 de set. de 2026
blender-character-rigging
sem classificação

Build and inspect editable Blender armatures, skin weights, IK controls, pole targets, joint limits, and prop constraints for character work.

18 de set. de 2026
blender-cinematography
sem classificação

Design and validate Blender cameras, lenses, subject aiming, path motion, focus, framing, and controlled handheld response.

18 de set. de 2026
Mostrando 8 de 592 skills coletadas.
Mostrando 2 de 2 repositórios
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