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design-system-skills

design-system-skills contém 88 skills coletadas de peterbamuhigire, com cobertura ocupacional por repositório e páginas de detalhe dentro do site.

skills coletadas
88
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atualizado
2026-07-17
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Skills neste repositório

educational-and-childrens-game-experience
Designers de interfaces web e digitais

Use when a game for children or learners needs age-appropriate comprehension, scaffolding, learning-feedback separation, privacy/safety, stopping cues, guardian/teacher needs, accessible play, or non-exploitative engagement. Use onboarding-and-first-run-design for ordinary apps.

2026-07-17
game-art-direction-and-visual-development
Designers gráficos

Use when a game needs visual pillars, shape language, colour scripting, character/world readability, cultural motif governance, 2D/3D cohesion, VFX hierarchy, an asset bible, style scalability, performance-aware art, or engine handoff. Use illustration-style-and-systems for non-game illustration sets.

2026-07-17
game-feel-feedback-camera-and-haptics
Designers de interfaces web e digitais

Use when tuning a game action through anticipation, response, impact, timing, animation, VFX, audio-visual coordination, camera, hit-stop, particles, haptics, reduced-motion, sensory alternatives, or intensity settings. Use micro-interactions-and-feedback for ordinary UI controls.

2026-07-17
game-ui-hud-and-diegetic-interfaces
Designers de interfaces web e digitais

Use when designing game HUDs, menus, maps, inventory, dialogue, tutorials, pause/settings, save/load, failure/success, controller focus, touch, couch-distance, or diegetic interfaces. Use ordinary app UI skills for non-game task flows.

2026-07-17
game-visual-experience-orchestration
Designers de interfaces web e digitais

Use when a game needs its player fantasy and interaction loop routed into HUD, art direction, feedback, camera, input, accessibility, testing, and engine handoff. Use ordinary app UI skills for non-game software and the four game specialists for focused craft.

2026-07-17
accessibility-wcag-2-2-compliance
Designers de interfaces web e digitais

Use when designing or auditing an interactive UI for WCAG 2.2 AA, keyboard and focus behaviour, accessible names, screen readers, target size, reflow, authentication, or reduced motion. Use inclusive-and-assistive-design for needs beyond the compliance floor.

2026-07-13
design-audit
Designers de interfaces web e digitais

Use when auditing one existing UI, page, screen, flow, or document for design quality and producing evidence-backed, severity-rated findings. Use product-design-audit for multiple product surfaces and design-qa-and-pre-launch-review for a release verdict.

2026-07-13
design-critique-and-review-facilitation
Designers de interfaces web e digitais

Use when facilitating a live or asynchronous design critique that needs a clear ask, safe feedback, a decider, and recorded outcomes. Unlike design-audit or heuristic evaluation, this runs the human review session rather than producing expert findings.

2026-07-13
design-ethics-and-anti-dark-patterns
Designers de interfaces web e digitais

Use when auditing or redesigning consent, urgency, pricing, subscription, checkout, or retention flows for deception and coercion. Unlike product-design-audit, this is the focused ethics gate; conversion optimisation remains with its surface skill.

2026-07-13
design-qa-and-pre-launch-review
Designers de interfaces web e digitais

Use when a page, screen, flow, or component is done and needs a final design go/no-go gate across implementation parity, browsers, devices, accessibility, performance, and anti-slop checks. Use design-audit for diagnosis before release.

2026-07-13
inclusive-and-assistive-design
Designers de interfaces web e digitais

Use when designing beyond the WCAG floor for cognitive, visual, motor, assistive-technology, temporary, or situational ability ranges. Unlike accessibility-wcag-2-2-compliance, this creates inclusive adaptations rather than certifying criteria.

2026-07-13
internationalization-and-rtl-design
Designers de interfaces web e digitais

Use when a UI or document must support multiple locales, scripts, RTL direction, bidi text, string expansion, pluralisation, or locale formatting. Unlike responsive-layout work, this owns language-driven adaptation; translation wording remains with content design.

2026-07-13
performance-as-ux-and-core-web-vitals
Designers de interfaces web e digitais

Use when page speed, loading perception, Core Web Vitals, asset budgets, image or font weight, FOIT/FOUT, or layout shift must be treated as design constraints. Use engineering performance skills for code-level profiling and remediation.

2026-07-13
product-design-audit
Designers de interfaces web e digitais

Use when auditing a real product across multiple surfaces such as marketing web, SaaS, iOS, Android, or desktop and producing scored, prioritised, skill-routed findings. Use design-audit for one artefact and design-qa-and-pre-launch-review for a release gate.

2026-07-13
slop-doctrine-refresh-and-research-loop
Designers de interfaces web e digitais

Use when AI-slop definitions, banned fonts, visual tells, product-slop patterns, or anti-slop doctrine may have changed and the design engine needs a self-review pass coordinated with the digital-research engine before updating guidance.

2026-07-13
ux-remediation-and-redesign
Designers de interfaces web e digitais

Use when existing design-audit findings must become a prioritised remediation plan, redesign, re-test, and measured before/after result. Use design-audit or product-design-audit to diagnose problems and design-qa-and-pre-launch-review for the final release verdict.

2026-07-13
visual-product-slop-audit
Designers de interfaces web e digitais

Use when auditing imagery, brand assets, UI screens, or AI product features for visual and product slop. Unlike ai-slop-typography-audit, this excludes type; written-copy slop routes to the digital-research engine.

2026-07-13
ai-slop-typography-audit
Designers de interfaces web e digitais

Use when auditing an existing artefact for banned or convergent type, weak hierarchy, monotype systems, or unstated choices. Unlike visual-product-slop-audit, this inspects typography only; font selection owns the replacement design.

2026-07-13
fluid-responsive-typography
Desenvolvedores web

Use when browser typography must scale smoothly across viewport or container sizes while preserving zoom, reflow, measure, and hierarchy. Unlike responsive-and-adaptive-layout, this owns type sizing only; face and pairing choices remain upstream.

2026-07-13
font-embedding-and-licensing
Desenvolvedores web

Use when a chosen font must be loaded or embedded in web, DOCX, PPTX, PDF, or XLSX with verified permission. Unlike premium-font-scan, this implements format-specific embedding; type choice remains with font-selection-and-pairing.

2026-07-13
font-selection-and-pairing
Designers de interfaces web e digitais

Use when choosing and pairing typefaces for a website, UI, document, report, proposal, deck, or marketing page, including design voice and licence constraints. Use font-embedding-and-licensing after selection and ai-slop-typography-audit for existing output.

2026-07-13
premium-font-scan
Designers de interfaces web e digitais

Use when a font category is known and local premium files must be checked before choosing the OFL baseline. Unlike font-selection-and-pairing, this resolves availability and licence evidence; embedding routes to font-embedding-and-licensing.

2026-07-13
variable-fonts-and-opentype-features
Desenvolvedores web

Use when configuring variable-font axes, optical sizing, numerals, or OpenType features after a face is chosen. Unlike font-selection-and-pairing, this implements type mechanics; embedding and licence work routes to font-embedding-and-licensing.

2026-07-13
accessible-color-and-contrast
Designers de interfaces web e digitais

Use when verifying or fixing text, UI, focus, border, status, or data colours for contrast and colour-vision accessibility. Unlike color-system-and-palette, this is the focused WCAG/APCA and non-colour-cue gate, not palette creation.

2026-07-13
brand-style-guide
Designers de interfaces web e digitais

Use when packaging an approved identity into a client-facing guide with logo, colour, typography, spacing, imagery, voice, and application rules. Unlike brand-visual-identity, this documents settled decisions rather than creating the identity.

2026-07-13
brand-visual-identity
Designers de interfaces web e digitais

Use when defining or refreshing a distinctive visual identity across logo usage, colour, type, spacing, imagery, and applications. Unlike logo-and-wordmark-design, this owns the whole identity system; detailed palette and type construction route to specialist skills.

2026-07-13
color-selection
Designers de interfaces web e digitais

Use when generating a starting website palette from brand hues, imagery, audience, mood, or colour harmony. Unlike color-system-and-palette, this selects candidate colours; semantic roles, ramps, dark themes, and final contrast contracts are downstream.

2026-07-13
color-system-and-palette
Designers de interfaces web e digitais

Use when building a cross-format colour system with an authored anchor, perceptual ramps, semantic roles, contrast contracts, and theme mappings. Unlike color-selection, this operationalises a palette; focused contrast audit routes to accessible-color-and-contrast.

2026-07-13
dark-mode-and-theming
Designers de interfaces web e digitais

Use when building, adding, or auditing a dark mode — or any multi-theme (light/dark/high-contrast/dimmed) system — for a website, app/web UI, dashboard, or themed document. Builds a true dual-mode semantic palette where dark is a deliberate remap (lowered chroma, lightened/desaturated accents, dark-grey surfaces carrying the brand hue, NOT

2026-07-13
logo-and-wordmark-design
Designers gráficos

Use when constructing or specifying a logo, wordmark, lockups, clear space, responsive marks, favicons, or app icons. Unlike brand-visual-identity, this owns mark geometry and reduction; strategy, palette, typography, and the broader system remain upstream.

2026-07-13
composition-and-visual-hierarchy
Designers de interfaces web e digitais

Use when a screen, page, slide, or cover needs a deliberate focal point, reading order, figure-ground separation, and visual tension. Do not use for choosing columns or spacing units; route those scaffold decisions to layout-grid-and-spacing.

2026-07-13
editorial-and-long-form-layout
Designers de interfaces web e digitais

Use when an article, essay, documentation page, case study, or web report needs sustained-reading measure, rhythm, landmarks, notes, figures, or captions. Do not use for editable DOCX or print-PDF production; route those artefacts to the document skills.

2026-07-13
layout-grid-and-spacing
Designers de interfaces web e digitais

Use when a page, screen, slide, or document needs its column scaffold, margins, gutters, spacing rhythm, or alignment system defined. Do not use for hierarchy inside an established grid or for breakpoint behaviour; route those to composition or responsive layout.

2026-07-13
responsive-and-adaptive-layout
Desenvolvedores web

Use when a browser-rendered page, component, dashboard, or email must adapt across widths using intrinsic layout, fluid values, breakpoints, or container queries. Do not use to establish the base grid or for fixed-canvas documents; route those to layout-grid-and-spacing.

2026-07-13
ai-agent-ux
Designers de interfaces web e digitais

Use when an AI agent or copilot interface needs status, plans, approvals, uncertainty, interruption, or trust controls across web or mobile. Do not use for formatting a single AI answer; route output structure and citations to ai-output-design.

2026-07-13
ai-output-design
Designers de interfaces web e digitais

Use when an AI answer surface needs structure, citations, grounding, editable refinement, or a chat-versus-canvas decision. Do not use for agent autonomy, approvals, or execution status; route those interaction controls to ai-agent-ux.

2026-07-13
component-states-and-interaction-fidelity
Designers de interfaces web e digitais

Use when a single interactive control needs complete hover, focus-visible, pressed, selected, read-only, and transition fidelity. Do not use for aggregate data-region lifecycle handling or API architecture; route those concerns to system-state design or component-library architecture.

2026-07-13
distinctive-by-design
Designers de interfaces web e digitais

Use when a UI, website, dashboard, deck, or rendered artefact needs one defensible visual signature before high-fidelity build. Do not use for detailed token production or final QA; route those to the relevant design-system or audit skill after direction is chosen.

2026-07-13
form-ux-design
Designers de interfaces web e digitais

Use when a web, iOS, or Android form needs field anatomy, validation, errors, multi-step flow, accessibility, or submission recovery. Do not use for general page layout or backend-only validation; pair with platform implementation and contract skills.

2026-07-13
interaction-design-patterns
Designers de interfaces web e digitais

Use when an interface flow needs a proven behaviour, navigation, action, layout, or data-display pattern selected from task and context. Do not use for visual styling or per-component state fidelity; route those to practical-ui-design or component-states.

2026-07-13
Mostrando as 40 principais de 88 skills coletadas neste repositório.