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Besty0728
GitHub 创作者资料

Besty0728

按仓库查看 1 个 GitHub 仓库中的 70 个已收集 skills,并展示近似职业覆盖。

已收集 skills
70
仓库
1
职业领域
1
更新
2026-05-29
职业覆盖
该创作者主要覆盖的职业大类。
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

#001
Unity-Skills
70 个 skills1.1k116更新于 2026-05-29
占该创作者 100%
unity-skills
软件开发工程师

Unity Editor automation via REST API — create scripts, analyze scenes, manage assets, control editor, orchestrate workflows, run batch jobs, and route by Unity version. Triggers: Unity, Unity Skills, in Unity, automate Unity, Unity editor automation, create Unity script, scene summary, analyze Unity scene, Unity GameObject, Unity prefab, Unity asset, Unity workflow, Unity batch, grant Unity skill, Unity allowlist, Unity skill schema, multi-instance Unity, set Unity version, Unity自动化, Unity编辑器, Unity技能, 操作Unity, 在Unity中, Unity工作流, Unity批处理, Unity授权, Unity白名单, Unity多实例, Unity实例切换, Unity场景分析.

2026-05-29
unity-addressables-design
软件开发工程师

Source-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering errors. Triggers: Addressables, AddressableAssets, AddressableAssetSettings, AsyncOperationHandle, LoadAssetAsync, LoadAssetsAsync, LoadSceneAsync, UnloadSceneAsync, InstantiateAsync, GetDownloadSizeAsync, DownloadDependenciesAsync, CheckForCatalogUpdates, UpdateCatalogs, CleanBundleCache, AssetReference, AssetReferenceT, SceneReleaseMode, MergeMode, WaitForCompletion, IResourceLocator, ResourceLocatorInfo, 可寻址资源, 资源加载, 异步操作句柄, 场景加载, 资源更新, 目录更新, 资源引用, 热更新, 资源管理, addressable asset, asset loading, scene management, catalog update, asset reference, handle release, bundle cache.

2026-05-22
unity-adr
软件开发工程师

Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

2026-05-22
unity-animator
软件开发工程师

Unity Animator Controller editing and runtime parameter control: create controllers, add states/transitions/parameters, play animation states, drive triggers/floats/bools. Triggers: animation, animator, Animator Controller, controller, state, state machine, transition, layer, parameter, trigger, float, int, bool, blend tree, animation clip, exit time, has exit time, 动画, 动画控制器, 状态机, 状态, 状态转移, 转移, 图层, 参数, 触发器, 混合树, 动画片段.

2026-05-22
unity-architecture
软件开发工程师

Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.

2026-05-22
unity-asmdef
软件开发工程师

Assembly definition advisor for Unity projects. Use when users want module boundaries, faster compilation, cleaner dependencies, or editor/runtime/test separation. Triggers: asmdef, assembly definition, module boundary, compile time, slow compilation, dependency graph, 程序集, 模块边界, 编译慢, 依赖管理, asmdef怎么配.

2026-05-22
unity-asset
软件开发工程师

Unity asset management. Use when users want to import (external file), delete, move/rename, duplicate, find/search, get info, create folders, refresh AssetDatabase, reimport (single or batch), or read/set asset labels. Triggers: asset, import asset, delete asset, move asset, rename asset, duplicate asset, find asset, search asset, asset info, create folder, refresh assets, reimport, asset labels, AssetDatabase filter, t:Texture2D, l:Label, 资源, 资产, 导入资源, 删除资源, 移动资源, 重命名资源, 复制资源, 查找资源, 资源信息, 创建文件夹, 刷新资源, 重新导入, 资源标签.

2026-05-22
unity-async
软件开发工程师

Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.

2026-05-22
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