用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-postprocess命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
正在显示 SKILL.md
基于 SOC 职业分类
| name | unity-postprocess |
| description | Configure modern SRP post-processing on URP/HDRP |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.
postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
DO NOT:
com.unity.postprocessingvolumeRuntime-first rules:
postprocess_list_effects before assuming an effect exists on the active pipelinepostprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameterspostprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter namespostprocess_list_effectsList modern SRP post-processing effects supported by the active pipeline.
postprocess_add_effectAdd a post-processing effect override to a VolumeProfile.
postprocess_remove_effectRemove a post-processing effect override from a VolumeProfile.
postprocess_get_effectInspect a post-processing effect override.
postprocess_set_parameterSet one parameter on a post-processing effect override.
postprocess_set_bloomConfigure Bloom.
postprocess_set_depth_of_fieldConfigure Depth Of Field.
postprocess_set_tonemappingConfigure Tonemapping.
postprocess_set_vignetteConfigure Vignette.
postprocess_set_color_adjustmentsConfigure Color Adjustments.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.