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Donchitos/Claude-Code-Game-Studios

SkillsMP 已收集 Donchitos/Claude-Code-Game-Studios 中的 73 个 Skill。打开任一 Skill 可查看来源和详情。

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已展示 40 / 73 个已收集 Skill。

职业分类
其他计算机职业
描述

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

原文语言:英语

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职业分类
软件开发工程师
描述

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

原文语言:英语

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职业分类
软件开发工程师
描述

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

原文语言:英语

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职业分类
平面设计师
描述

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

原文语言:英语

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职业分类
软件开发工程师
描述

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

原文语言:英语

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职业分类
平面设计师
描述

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

原文语言:英语

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职业分类
软件开发工程师
描述

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game…

原文语言:英语

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职业分类
软件开发工程师
描述

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

原文语言:英语

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职业分类
软件开发工程师
描述

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting…

原文语言:英语

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职业分类
项目管理专家
描述

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

原文语言:英语

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职业分类
软件开发工程师
描述

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

原文语言:英语

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职业分类
软件开发工程师
描述

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately…

原文语言:英语

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职业分类
项目管理专家
描述

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

原文语言:英语

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职业分类
软件开发工程师
描述

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for…

原文语言:英语

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职业分类
软件开发工程师
描述

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate…

原文语言:英语

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职业分类
软件开发工程师
描述

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

原文语言:英语

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职业分类
软件开发工程师
描述

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

原文语言:英语

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职业分类
软件开发工程师
描述

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The…

原文语言:英语

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职业分类
软件开发工程师
描述

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

原文语言:英语

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职业分类
软件开发工程师
描述

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

原文语言:英语

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职业分类
软件开发工程师
描述

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

原文语言:英语

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职业分类
软件开发工程师
描述

Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.

原文语言:英语

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职业分类
软件开发工程师
描述

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and…

原文语言:英语

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职业分类
软件开发工程师
描述

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

原文语言:英语

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职业分类
项目管理专家
描述

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

原文语言:英语

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职业分类
软件开发工程师
描述

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

原文语言:英语

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职业分类
软件开发工程师
描述

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

原文语言:英语

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职业分类
软件开发工程师
描述

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and…

原文语言:英语

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职业分类
软件开发工程师
描述

Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story…

原文语言:英语

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职业分类
软件质量保证分析师与测试员
描述

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

原文语言:英语

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职业分类
项目管理专家
描述

Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.

原文语言:英语

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职业分类
项目管理专家
描述

Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.

原文语言:英语

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职业分类
软件开发工程师
描述

Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.

原文语言:英语

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职业分类
软件开发工程师
描述

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies,…

原文语言:英语

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职业分类
信息安全分析师
描述

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

原文语言:英语

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已展示 40 / 73 个已收集 Skill。