一键导入
emerald-gothic-art-director
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
Connects positive game actions to transparent impact tracking. Use for any mission/rebuild/purchase/dashboard event.
| name | emerald-gothic-art-director |
| description | Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists. |
Apply the visual system called Emerald Gothic Hopepunk: dark future, warm human resistance, broken machines wrapped in vines, emerald code-light, handcrafted stop-motion UI feel.
After the first playable route exists. For all styling, theming, mission cards, dashboard, codex, hub treatment, and asset placeholder decisions.
src/game/emerald-gothic.css):
#080A0D, Rust #7A3F24, Deep Moss #1F3D2B, Emerald Signal #19F59A, Warning Amber #FFB84D, Bone Paper #E8DDC7, Machine Blue-Gray #60717D, Alert Red #B6423C.docs/game/.